Warehouses can have 4 incoming feeds, and also can have 4 outgoing
feeds. Factories can have 2 incoming feeds, but only 1 outgoing feed.
The robotic center is the same way. The galactic trade center has only
4 incoming feeds, so if you're looking to fill one up, you'll need to
swap around your incoming feeds, since there are considerably more than
4 products that can be stored in them. Obviously, production buildings
(hydroponics, ore processors, gas extractors and the like), can have
only 1 outgoing feed, but interestingly enough, they can have incoming
feeds as well, though I haven't a clue why that's built that way, must
be just an artifact of the code used to build them I'd guess, since
there's no need to feed such buildings themselves. Now, if you could
use warehouses like an assembly line, (I.E. ore processor 1 feeds
warehouse 1, and warehouse 1 feeds warehouse 5, because ore extractor is
too far from warehouse 5, but warehouse1 can reach it, that would make
our lives a whole lot easier. Unfortunately, that's not an option
though. You can also feed extracted elements to living quarters,
(again, no clue why, it's not like they can use them), so apparently,
there's a bit of code reuse going on, even where it doesn't make sense
to do so.
But, even with all that confusion, the game is still generally
playable. The real thing we're missing is a way to tell how far away
something is from something else, that would solve a lot of logistics
problems. I have noticed though, that when you tap connect on a
building, it does place the possible connection points in order by how
far away the other buildings are. This makes for some interesting
speculation, because sometimes buildings I would be sure are out of
range show up on the list, and sometimes, they're way closer than
buildings that are only one or two squares away according to voiceover,
so do keep that in mind, it may help you design your layouts better if
you can get ahandle on that kind of information.
There's been times I tore down the whole set of connections I had, and
redistributed them based on how close buildings were to one another,
even though voiceover claims they're many many squares away, and it
allows me to keep the lines moving better that way.
Also, if you can, you want to accumulate 100 energy cells, then find
yourself a space station, and buy the second grade of ship. That allows
you to colonize two planets at a time, so you have something to do while
waiting for a planet to build things after you've got it's
infrastructure all setup. There's a level requirement for buying that
second spaceship, but I don't remember what it is, level 10 or 20, not
sure which, but I didn't know about it until I was almost to level 30,
so there's that.
On 3/8/2023 5:13 AM, Jude DaShiell wrote:
Once factories get connected to warehouses a message sometimes comes up
claiming warehouse is invalid for products. I found restarting the game
fixed this problem in one instance since after that no error beep came up
when passing through the factory in question. I also found out warehouses
can have more than one input of the product they store once set up and
product is selected with the first connection or inside the warehouse
dialog.
Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)
.
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