The game is useless to me anyway.
I have only stereo speakers.
Wish this wasn't limited to seround sound speakers though.
I have seen early attempts to use mice for blind people.
These were only research projects and not that good.
There are the emersion pads and things but I can't find said things.
 At 07:41 a.m. 15/12/2005, you wrote:

>I accept your challenge. I've played James's demo and defeated the boss. 
>I've been blind all my life. The demo does a superb job of demonstrating the 
>fundamentals of using the mouse to aim and turn while using the keyboard to 
>walk forward and backward. I'm not exactly a fan of the heavy metal music he 
>chose for the action indicator, but I can aim at and shoot zombies just 
>fine. I can also collect ammunition. It doesn't take a lot of imagination to 
>see where this demo might lead in hands as capable as James North's. The 
>demo demonstrates the basics of a system which will doubtless be refined 
>into something truly excellent.
>
>You asked where the good old days went. The short answer to that is that it 
>depends on the community as a whole. Cash is a chronic problem in the blind 
>community that doesn't look like it's going away any time soon. Most of us 
>don't have a lot of it to spare. What we can give freely is good will and a 
>degree of patience. I'm the first to admit that James is taking an extremely 
>long time releasing Monty after saying that it was ready. However, there 
>were a lot of circumstances not generally known that makes this delay very 
>understandable. Not the least of which is the certainty of piracy if 
>products aren't properly protected. I also have some sense of what he's 
>added onto the game and it's now a far better game than you would have 
>gotten a year ago. Has he made mistakes? Absolutely particularly in the area 
>of communications. However, his intentions are rock-solid and haven't 
>wavered with Monty or Max as I believe this demo illustrates.
>
>In the new year, I still have high hopes of bringing the idea of an 
>accessible games virtual convention to reality. This community is in need of 
>fresh voices and new ideas. A highly publicised event drawing in parents and 
>educators as well as gamers is I think the next step in helping us out of 
>the dry spell we've experienced over the past while.
>Michael Feir
>Creator and former Editor of Audyssey Magazine
>1996-2004
>E-mail: [EMAIL PROTECTED]
>
>----- Original Message ----- 
>From: "shaun everiss" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Wednesday, December 14, 2005 10:53 AM
>Subject: RE: audyssey: Fw: News from Alchemy Game Studios
>
>
>> how do you play with a mouse.
>> where do you click on the screen.
>> A mouse is for sighted people to use.
>> It clicks icons, its the stupid touchpad on the laptop that does flip all.
>> I challange anyone here to play the demo and tell me that mice can be used 
>> by the blind.
>> This is laughable crap!
>> At 12:16 a.m. 15/12/2005, you wrote:
>>
>>>Simple.  Use the mouse with your hands?
>>>How does this limit the customer base?  Seriously Wil.  You need to
>>>start thinking before you post.
>>>
>>>Games for the blind do not have to just be limitted to the keyboard.
>>>The whole point of this demo (demo short for demonstrate), is to
>>>demonstrate another way someone can play a game.  The only purpose it
>>>serves is for broadening your horizons.
>>>
>>>
>>>-----Original Message-----
>>>From: [email protected] [mailto:[EMAIL PROTECTED]
>>>On Behalf Of will
>>>Sent: Wednesday, December 14, 2005 4:21 AM
>>>To: [email protected]
>>>Subject: Re: audyssey: Fw: News from Alchemy Game Studios
>>>
>>>
>>>hi
>>>
>>>what a pile of rubbish this game is
>>>firstly it limits the customer base and erm, hello? how can we use the
>>>mouse
>>>if we are blind?
>>>pile of crap
>>>will
>>>
>>>----- Original Message ----- 
>>>From: "Ryan Conroy" <[EMAIL PROTECTED]>
>>>To: <[email protected]>
>>>Sent: Wednesday, December 14, 2005 5:18 AM
>>>Subject: audyssey: Fw: News from Alchemy Game Studios
>>>
>>>
>>>  ----- Original Message -----
>>>  From: "Alchemy Updates"
>>>  To: [EMAIL PROTECTED]
>>>  Subject: News from Alchemy Game Studios
>>>  Date: Tue, 13 Dec 2005 20:46:19 -0800
>>>
>>>Dear Customers,
>>>
>>>A new demo is available for download via our website or by following the
>>>direct link:
>>>
>>>Note:  A mouse and surround sound speaker system is required to play
>>>this demo.  The system requires are:
>>>
>>>- Sound card supporting at least thirty-two hardware 3D sound buffers,
>>>i.e. Sound Blaster Live! or equivalent
>>>
>>>- Surround sound speaker system with at least four speakers, i.e. front
>>>and rear speaker pairs
>>>
>>>- Mouse
>>>
>>>- Make sure your screen reader is turned off during play.
>>>
>>>- Make sure your speaker configuration is set appropriately in the
>>>control panel (if it is set to 'stereo speakers', this demo will not
>>>function properly).
>>>
>>>Click here to download now (approximately twenty-two megs)
>>>
>>>Or, copy this address to your web browser:
>>>
>>>http://www.alchemygamestudios.com/downloads/demosetup.exe
>>>
>>>In other news..
>>>
>>>Montezuma's Revenge is in final package testing and will be released by
>>>the year's end.
>>>
>>>If you're interested in ordering either Montezuma's Revenge or Max
>>>Shrapnel, please contact [EMAIL PROTECTED]  The order form
>>>will be back online soon.
>>>
>>>Note:  If you'd like to be unsubscribed from the Alchemy News List,
>>>please send an e-mail to [EMAIL PROTECTED] and request to
>>>be removed.
>>>
>>>Sincerely,
>>>
>>>Alchemy Game Studios
>>>
>>>
>>>
>>>"So you sedate and drown in vain
>>>You've got a pill for every day
>>>A suit and tie to mask the truth
>>>It's ugly head is starting to show through
>>>Sometimes when you're out of rope
>>>The way to climb back up's unclear
>>>The walls you build around yourself
>>>I guess they also keep you here
>>>Are you afraid of what they think?
>>>Whoever 'they' happen to be
>>>Or are you hiding from the scars
>>>Of your own reality?
>>>The monster you're feeding, your lack of perception
>>>The things that you do to fulfill addictions
>>>The light at the end of your tunnel is closing
>>>What is it that you're so afraid of exposing
>>>You'd give it all up
>>>For what's there for the taking
>>>Whatever it takes to keep your hands from shaking
>>>The same things you're thinking might make you feel better
>>>The same things that probably got you here." - Aaron Lewis
>>>
>>>
>>>[Non-text portions of this message have been removed]
>>>
>>>
>>>
>>>
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