Yeah especially if your parents have a bedroom which is right next to 
mine, which is where my computer is...

I could just see that late at night, they'd probably never sleep, heh.

At 11:01 PM 12/16/2005, Niko wrote:
>Hi, two things, first, when I went to the sight and clicked download, it
>said that Firefox couldn't find the server.
>ALso, I'm not to for the suround sound deal. Its a good feature but it
>should have the ability to be turned off. Face it, if you live with your
>parents, they don't want to hear that blaring through the house. You should
>also be able to use headphones.
>But I am all for the mouse. Its much better and people are afraid because
>they've never seen a mouse before? Hmm, I think we need to try new things
>and this is definitely a faster method of navigation.
>
>----- Original Message -----
>From: "Thomas Ward" <[EMAIL PROTECTED]>
>To: <[email protected]>
>Sent: Friday, December 16, 2005 9:40 PM
>Subject: Re: audyssey: mouse targeting demo
>
>
>Hi, Kevin.
>Seeing as I am also  a developer I know that the ITT market almost
>always targets the medium to high range PCs, and leaves lower end PCs in
>the dust. There are several reasons for doing so, but the short answer
>is that when the product is done we expect that computers will have been
>upgraded, or those buying new PCs will be already getting the system
>requirements.
>Sometimes the system requirements are a inexpensive upgrade like a
>better sound card and speakers. I know for example the Soundblaster Live
>can be had between $30 and $45. Speakers depends on how much the person
>is willing to spend but usually ranges from $50 to $100.
>If the developer targets the low end PCs to have universal compatibility
>what ends up happening is while all PCs may be able to run the app the
>end users aren't buying a product as good as it could be, and the
>product does not take advantage of the newer PCs. It also ends up
>cutting the application short of what it could really do on a better system.
>Like for example no one really expects Windows XP to be compiled for a
>486 processor. If it did it would run much slower on Pentium IV
>processors, have less graphics, etc.
>However, when compiled for a Pentium II processor it runs well on that
>kind of system and even better on better systems, because it can take
>advantage of the better processor speed, have more animated graphics,
>etc.  In short we don't want people to be cheated out of taking every
>advantage of the better and newer computers.
>
>
>
>  kevin and emma wrote:
> > not too mention the fact you can't expect software developers to design
> > their state of the art products to take into account the lowest spec pc
> > around. if they did windows 95 would still be supported for example. hmm!
> > not sure that quite makes sense! grin. times move on!and no i don't have a
> > surround system either as yet. but it's on the list of upgrades to make on
> > this heap of microchips! *smile*
> > Kevin - co-owner/moderator of the blind gamers discussion list
> > contact me via email/msn:
> > [EMAIL PROTECTED]
> > ----- Original Message -----
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Friday, December 16, 2005 5:57 PM
> > Subject: Re: audyssey: mouse targeting demo
> >
> >
> >
> >> Hi, Alex.
> >> Just because a game uses 3D audio, and you don't have a sound card and
> >> speakers which supports it won't prevent you from playing the game.
> >> However, you will have a less ritcher experience.
> >> Let me give you an example. If there is an enemy to your North-West. On
> >> a 5.1 3D setup you would hear it in your Left forward speaker. On a
> >> standard stereo setup you will hear it out of your left speaker. So you
> >> will be able to figure out if the enemy is left or right, but not be
> >> able to ttell if it is front or behind you.
> >> With a good 3D virtual environment you will be able to hear sounds
> >> front, back, left, and right. On a stereo setup all you can hope for is
> >> left and right.
> >> One thing that will help in a full game is having a targeting cue like a
> >> beep which is in SOD 1.2 which allows you to shoot the targets.
> >> As far as developers coming up with two versions that is honestly not
> >> cost effective. Simulating a virtual 3D environment is the way of the
> >> future. Those who want to stick with the trends need to invest in
> >> hardware that is compatible.
> >> You can have yourself a cheep 3D setup for just over $100 with a SB Live
> >> Value card and some Creative Labs 4.1 speakers.
> >>
> >>
> >>
> >> alex wallis wrote:
> >>
> >>> Hi list.
> >>> Ok first off i like the idea of using the mouse as a way of targeting
> >>>
> > that's a cool idea.
> >
> >>> However i do think that it shouldn't be assumed that everyone has a
> >>>
> > surround sound system on there pcs especially those with older pcs.
> >
> >>> I for example have a fairly knew pc but it doesn't have surround sound
> >>>
> > the same is true of my laptop.
> >
> >>> It is for this reason that i think there should either be 2 versions one
> >>>
> > for sterio and one for surround sound users or the game should have 2
>modes
> > one sterio and one surround sound.
> >
> >>> I do though really like the concept.
> >>> Just my thoughts.
> >>> Alex.
> >>>
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