hey james, I was wondering about exactly the same thing (the D3D object) I'll be glad if you add me to msn and give me some hints about it my address is: [EMAIL PROTECTED] best regards yakir arbib === http://www.LighttechInteractive.com up soon! === ----- Original Message ----- From: "James from Alchemy" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 28, 2005 1:37 AM Subject: RE: audyssey: starwars storyline stuff
> > Hi, Thomas. > > I'll drop you a line about this privately later today. > > - James > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] On > Behalf Of Thomas Ward > Sent: Tuesday, December 27, 2005 5:46 PM > To: [email protected] > Subject: Re: audyssey: starwars storyline stuff > > Hi, James. > All of USA Games productions are being developed in C# .net. With the > DirectX 9 managed libraries. > I am concerned however that I will be exceeding hardware limits by > including this massive army of storm troopers. > One way I am managing it as you probably guess is by respauning a > trooper after he is killed. He gets killed, respauns, and appears > somewhere else in the game world. So he comes back to life, but then > gamers wouldn't have known it if I didn't let that trick out of the bag. > Grin. > I am however having some programming issues with 3D audio. I don't quite > understand how to change the position of the enemies in the listener > when the player changes direction. > As soonas I can figure that out the game would be allot further along. > > James from Alchemy wrote: >> Hi, Thomas. >> >> Are you using VB6 or .Net for your game? Also, would be interested to > know >> how you'll be managing so many 3D buffers (especially if you're using VB6 > as >> it doesn't seem to have a way to clean them up when all references to >> them >> are destroyed.. maybe a bug in the type library). >> >> - James >> >> -----Original Message----- >> From: [email protected] [mailto:[EMAIL PROTECTED] On >> Behalf Of Thomas Ward >> Sent: Monday, December 26, 2005 5:39 PM >> To: [email protected] >> Subject: Re: audyssey: starwars storyline stuff >> >> Hi, James. >> Well, if you have A.D.D. when it comes to developing games I have a bad >> case of that as well. All week I should be tying up some loose ends on >> STFC and patching the bugs in the beta, but this SW story stuff has me >> wired up I can't do much else but dream of using my fancy ff gamepad to >> hack through the ranks of something. >> I have two possible SW arcade genres. One is from the Star Wars the >> original triligy and one I recently drafted an idea for is the final >> battle in Attack of the Clones. Both would present swarms of targets to >> cut up, blast, and attack. >> I am not as yet sure which the demo will use, but it will have many key >> features required for the bigger FPS title. >> Namely joystick support, with ff vibration for light sabers, mouse >> sabering, and an idea of a keyboard mapping. >> >> >> James from Alchemy wrote: >> >>> Man, I really want to do a mouse saber demo and see how it sounds/feels, >>> but.. I'm already pressed for Monty and I'll just end up getting >>> distracted.. I'm like the A.D.D. game developer. *grin* >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On >>> Behalf Of Kai >>> Sent: Monday, December 26, 2005 5:25 AM >>> To: [email protected] >>> Subject: RE: audyssey: starwars storyline stuff >>> >>> Greetings. >>> >>> Why not use the number pad for navigational and other commands? >>> 2 and 8 moves backwards and forwards, 4 and 6 turns left and right, 7, >>> 9, 1, and 3 could all be use for position alignment. The zero, decimal, >>> and other keys could be used for other functions, as well as the near-by >>> arrow keys and six-pack. >>> >>> This leaves the left hand in full control of the character, whilst the >>> right hand has the same abilities over saber movement.. >>> >>> Kai >>> >>> >>> -----Original Message----- >>> From: [email protected] [mailto:[EMAIL PROTECTED] >>> On Behalf Of Thomas Ward >>> Sent: Monday, December 26, 2005 5:03 AM >>> To: [email protected] >>> Subject: Re: audyssey: starwars storyline stuff >>> >>> >>> If we used the mouse for saber and keys for movement I would imagine a >>> setup like: a left, w forward, s backward, d right. Unfortunately, I >>> have allot of commands already assigned to those keys. >>> >>> >>> >>> Brandon Cole wrote: >>> >>> >>>> No no no, just the opposite. Keys for movement, mouse for the saber. >>>> ----- Original Message ----- >>>> From: "Mike Babcock" <[EMAIL PROTECTED]> >>>> To: <[email protected]> >>>> Sent: Saturday, December 24, 2005 8:27 PM >>>> Subject: Re: audyssey: starwars storyline stuff >>>> >>>> >>>> >>>> >>>> >>>>> keys for the wheapons, and mouse for the movement of the person maby? >>>>> ---------- >>>>> "DAMN MY CHARISMA" >>>>> Check out my blog at: >>>>> http://blindyblog.blogspot.com >>>>> I think you will like it. If you set up your own free blog, send it >>>>> >>>>> >>> to me. >>> >>> >>>>> "And can you offer me proof of your existence? How can you, when >>>>> >>>>> >>> neither >>> >>> >>>>> modern science, nor philosophy can explain what life is?" Ghost In >>>>> >>>>> >>> the >>> >>> >>>>> Shell >>>>> "Men have always fought each other, have always created chaos; that's >>>>> familiar and safe. They always know where they are in those >>>>> >>>>> >>> circumstances. >>> >>> >>>>> But, to >>>>> Hazardly step into the unknown and love one another is far to risky >>>>> >>>>> >>> for >>> >>> >>>>> them." Demon City Shin Joku >>>>> Block quote end >>>>> >>>>> >>>>> ----- Original Message ----- >>>>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>>>> To: <[email protected]> >>>>> Sent: Saturday, December 24, 2005 4:43 PM >>>>> Subject: Re: audyssey: starwars storyline stuff >>>>> >>>>> >>>>> >>>>> >>>>> >>>>>> Hi, Brandon. >>>>>> That is another area we do need to discuss. How to control our light >>>>>> saber. I know in games like Ambush at Altyr 5 you don't get much >>>>>> >>>>>> >>> choice >>> >>> >>>>>> or control over the saber. You Just press control, and the game >>>>>> >>>>>> >>> does >>> >>> >>>>>> it's thing. Which is how it currently works in this game. >>>>>> However, I have thought of giving a player control ove the saber. >>>>>> >>>>>> >>> Like >>> >>> >>>>>> left, and right arrow keys to pan left and right. Problem is that if >>>>>> >>>>>> >>> the >>> >>> >>>>>> player needs to move you will have to be able to move while using >>>>>> >>>>>> >>> the >>> >>> >>>>>> saber. >>>>>> Same goes for game devices. If we are using a modern game pad with >>>>>> >>>>>> >>> two >>> >>> >>>>>> sticks on it it would be logical to use one for navigating and one >>>>>> >>>>>> >>> for >>> >>> >>>>>> fighting. >>>>>> However, I know of several joysticks that only have one stick on it, >>>>>> >>>>>> >>> and >>> >>> >>>>>> they would not be able to do that at all. >>>>>> With the mouse you could swing saber left and right, and probably >>>>>> >>>>>> >>> make >>> >>> >>>>>> other moves which would be cool. However, if you want to use the >>>>>> >>>>>> >>> mouse >>> >>> >>>>>> to turn your character or move it in anyway you are scrued unless >>>>>> >>>>>> >>> you >>> >>> >>>>>> have a special click to disable saber for a while. >>>>>> So input is something I think needs to be discussed. >>>>>> >>>>>> >>>>>> Brandon Cole wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Oooo! That'd be fun! Swing your lightsaber with the mouse! That >>>>>>> >>>>>>> >>> would >>> >>> >>>>>>> allow >>>>>>> for tons of possible saber maneuvers as you fought. >>>>>>> ----- Original Message ----- >>>>>>> From: "James from Alchemy" <[EMAIL PROTECTED]> >>>>>>> To: <[email protected]> >>>>>>> Sent: Saturday, December 24, 2005 4:21 PM >>>>>>> Subject: RE: audyssey: starwars storyline stuff >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Light saber duel.. mouse demo two? heheh >>>>>>>> >>>>>>>> -----Original Message----- >>>>>>>> From: [email protected] >>>>>>>> >>>>>>>> >>> [mailto:[EMAIL PROTECTED] >>> >>> >>>>>>>> On >>>>>>>> Behalf Of Thomas Ward >>>>>>>> Sent: Saturday, December 24, 2005 1:19 PM >>>>>>>> To: [email protected] >>>>>>>> Subject: Re: audyssey: starwars storyline stuff >>>>>>>> >>>>>>>> Hi, Jamie. >>>>>>>> Without a doubt. No good Star Wars Jedi game is any good without a >>>>>>>> >>>>>>>> >>> few >>> >>> >>>>>>>> saber duels. Smile. >>>>>>>> Besides storm troopers, droids, etc usually make boring enemies. >>>>>>>> In the couple of games I have gotten my hands on even a blind man >>>>>>>> >>>>>>>> >>> can >>> >>> >>>>>>>> kick their butts with the force. Although, I am playing at the >>>>>>>> >>>>>>>> >>> beginner >>> >>> >>>>>>>> level. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Jamie Coady wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> it would be good but you have got to have light sabers at some >>>>>>>>> >>>>>>>>> >>> point >>> >>> >>>>>>>>> -----Original Message----- >>>>>>>>> From: [email protected] >>>>>>>>> [mailto:[EMAIL PROTECTED] >>>>>>>>> Behalf Of allan thompson >>>>>>>>> Sent: 23 December 2005 21:26 >>>>>>>>> To: [email protected] >>>>>>>>> Subject: audyssey: starwars storyline stuff >>>>>>>>> >>>>>>>>> >>>>>>>>> Hi, >>>>>>>>> I love the movies, not so much the books of the star wars >>>>>>>>> >>>>>>>>> >>> universe. I >>> >>> >>>>>>>>> did >>>>>>>>> however spend many years playing Starwars in a RPG capacity first >>>>>>>>> >>>>>>>>> >>> from >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> west >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> end games, then wizards of the coast. >>>>>>>>> My suggestion for a story would be kind of simple. >>>>>>>>> At the end of revenge of the sith the emperor had darth vader >>>>>>>>> >>>>>>>>> >>> give the >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> order >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> to shut down the droid army of the seperatists. Perhaps the >>>>>>>>> >>>>>>>>> >>> emperor >>> >>> >>>>>>>>> then >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> had >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> this huge resource stored away somewhere for a rainy day. >>>>>>>>> Now it is after the return of the jedi and your character is >>>>>>>>> >>>>>>>>> >>> just >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> starting >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> his career on Coruscant in the Jedi Temple. You are given the >>>>>>>>> >>>>>>>>> >>> task of >>> >>> >>>>>>>>> finding out if a rumor is true that a certain "insert evil dark >>>>>>>>> >>>>>>>>> >>> force >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> using >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> leader here" might have discovered that this droid army exists >>>>>>>>> >>>>>>>>> >>> and >>> >>> >>>>>>>>> would >>>>>>>>> like nothing better than to find it, reactivate it and use it >>>>>>>>> >>>>>>>>> >>> against >>> >>> >>>>>>>>> the >>>>>>>>> fledgling new republic. >>>>>>>>> So your job is to not only discover the truth of this rumor, but >>>>>>>>> >>>>>>>>> >>> to >>> >>> >>>>>>>>> foil >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> it >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> and stop the evil leader. >>>>>>>>> This job would take you across the galaxy as you go into the >>>>>>>>> >>>>>>>>> >>> coruscant >>> >>> >>>>>>>>> underground to look into the old empire vaults for information. >>>>>>>>> >>>>>>>>> >>> It >>> >>> >>>>>>>>> could >>>>>>>>> lead the character to tatooine where you would have to race a >>>>>>>>> podracer, >>>>>>>>> or >>>>>>>>> fight a rancor to earn the right to question the new hutt crime >>>>>>>>> >>>>>>>>> >>> lord. >>> >>> >>>>>>>>> You >>>>>>>>> could fly to the lava planet mustafar and using a droid hack >>>>>>>>> >>>>>>>>> >>> into >>> >>> >>>>>>>>> the >>>>>>>>> records of the seperatists where you find the operatives of the >>>>>>>>> >>>>>>>>> >>> evil >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> leader >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> doing the same. From there it could be a race to find the three >>>>>>>>> seperate >>>>>>>>> code cubes that will reawaken the long slumbering droids and the >>>>>>>>> >>>>>>>>> >>> huge >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> droid >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> fleet. >>>>>>>>> This could involve space battles using turrents like in a new >>>>>>>>> >>>>>>>>> >>> hope to >>> >>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> shoot >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> incoming fighters, docking with the enemy battleship and trying >>>>>>>>> >>>>>>>>> >>> to >>> >>> >>>>>>>>> steal >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> one >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> of the cubes, or even fighting off a bounty hunter hired to take >>>>>>>>> >>>>>>>>> >>> you >>> >>> >>>>>>>>> out >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> of >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> the running. >>>>>>>>> In the end, the character would have the cubes stolen from him >>>>>>>>> >>>>>>>>> >>> thru >>> >>> >>>>>>>>> trick >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> or >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> betrayal and in the last level the player must fight the evil >>>>>>>>> >>>>>>>>> >>> leader >>> >>> >>>>>>>>> himself before he can fully awaken the droid army. >>>>>>>>> Well, that is my two credits. >>>>>>>>> If nothing else, I hope it gave you some interesting ideas. >>>>>>>>> merry christmas >>>>>>>>> allan >>>>>>>>> >>>>>>>>> >>>>>>>>> [Non-text portions of this message have been removed] >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> to leave send a blank Email to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> You can contact the list owners/moderators by Emailing >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> to go nomail send a blank message to: >>>>>>>>> [EMAIL PROTECTED] >>>>>>>>> change "nomail" to "normal" to resume messages. >>>>>>>>> Yahoo! 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