Hi, Allan.
I think this one is quite alright for the game list as this is a game 
related topic. Here is the things you would need to get a game company open.

1. Knolege of a programming language like C++, C#, Visual Basic, etc...

2. A compiler for your language of choice.

3. A knolege of the programming api you will need to use for your games 
such as: DirectX, OpenAL, SDL, etc...

4. Some knolege in several related fields such as trig/calculus, 
physics, artificial intellegence, encryption, etc.. That list can be 
quite large as game programming is beyond a normal application.

5. Purchase yourself a good collection of sound effects to begin your 
games. At least search the net for some unlicensed ones if you don't 
have money for licensed sounds.

6. A good sound editer like Goldwave or Soundforge. You will need them 
to clean up and modify effects to your liking.

8. A web site, and any other related materials like a shopping cart, 
some company to process orders if the games are for sale, etc.

I think these requirements are pretty basic ones. There are other 
things, but that is the basics.
I don't wish to scare you off, but I wouldn't be honest if I told you it 
was all easy. Fact of the matter for a beginner it is pretty hard. There 
is allot of work involved in learning DirectX input and sound, learning 
how to make your AI react in somewhat a humanlike way, lots of math for 
calculating distance and targeting vectors, learning to save and load 
games, etc. There is just allot that goes in to writing a game. Then, 
even after your first title is done you need somewhere to upload it to 
for download, and if it is a commercial title then you need to come up 
with a registration system as well as a shopping cart.
Hth.






allan thompson wrote:
> Hello,
> I was wondering about this question for a long time and I hope some of you 
> game company owners could help answer it. What does one generally need to 
> start a game company in the USA , especially for the blind and visually 
> impaired.  Could someone give a basic rundown of what it takes?  
> My appreciation in advance for any input.
> If this is considered off topic here is my email [EMAIL PROTECTED]
> thanks again,
> allan    
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