who knows! good to see your back me bwoy.
----- Original Message ----- 
From: "James from Alchemy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 03, 2006 11:38 PM
Subject: RE: audyssey: Fw: 2006 update


>
> Why not just move production of Castle Quest and the Void in-house?  BSC
> Games owns the rights of those two, no?
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of simon.dowling
> Sent: Tuesday, January 03, 2006 3:27 PM
> To: audysey
> Subject: audyssey: Fw: 2006 update
>
>
> ----- Original Message ----- 
> From: "BSC Games News" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, January 03, 2006 8:48 PM
> Subject: 2006 update
>
>
>> Hello,
>>
>> Here is an update to what we have planned for 2006.
>>
>> It is with great disappointment that we must announce that as of January
>> 2006 BSC Games will be forced to completely stop production of two of our
>> long term projects, the Void and Castle Quest. In the past two years we
>> have had several setbacks that have led to this decision. The main
>> contributing factor in reaching this decision is that we have had key
>> players start on the projects with us and abandon us mid-stream. This
>> happened to us several times. We tried to continue to keep the projects
>> alive by contracting other qualified programmers and other necessary team
>> players but with no luck. In spite of our hard efforts and hours of work
>> to keep the projects alive, we were unable to find qualified individuals
>> willing to stay committed to the projects.
>>
>> We understand that this will be extremely disappointing to those of you
>> who have shown an interest in these two projects and especially Castle
>> Quest. However, we hope that you will understand that we are just as
>> disappointed as you in having to announce this situation. As many of you
>> know, we had been working on these projects for quite a while and the
>> decision to drop them because of uncommitted team members was not easy 
>> for
>
>> us.
>>
>> However, we must painfully count our losses, painfully learn our lesson,
>> and move on. We do not want to start 2006 on a sour note so we do have
>> good news as well. In 2006 we do have plans to start production on a new
>> game. However we have learned a valuable lesson through all of this. The
>> difference this time is that on this project we will exclusively use our
>> own staff of committed programmers and we will not be contracting any
>> third party programmers due to our experiences in the past two years with
>> uncommitted people.  This will give us a much better opportunity to
>> actually complete the game. We will be releasing more information on the
>> game as we get closer to actually starting production on it.
>>
>> In the mean time stay tuned to www.BscGames.com for updates.
>>
>> Regards,
>> BSC Games
>>
>>
>>
>>
>>
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>> http://www.eset.com
>>
>>
>
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