Hi, Justin.
It is ashame it ended up this way, but in all honesty the biggest 
mistake was not owning the rights to the game source which is a major 
problem with anyone in that situation.
I am interested to note how much work was involved in CQ and Void. I 
only vaguely remember the titles, but don't know much about them 
personally. Were they like some kind of multiplayer online games?
Perhaps we could have built our own engine to handle those types of 
game. While I primarily do C# .net these days I was once a C++ programmer.
Anyway, I  guess it is live and learn, and count the losses and go 
on.Good luck with your new adventures.




JustinFromBSCGames wrote:
> Hi James,
>
> Good question. I will explain for all to  understand why we are counting cq 
> and the Void a loss and are moving on and not producing the games.
>
> I do not own the rights to the source code to the games, just the right to 
> sell the games and to the names of the games.
>
> cq was written in c++ by contract workers and they own the source code, I do 
> not. I own the writes to the game title and to sell it but not the source 
> code. 
>
> The void was being programmed by a developer from Valve. Once half-life 2 
> began production we were put off due to his schedule of which we gracefully 
> accepted since he is big guns. He came back to us after half-life 2 was 
> released but did not have the time to complete the game and basically let us 
> know he would not be completing it. In addition to this he owned the rights 
> to the source code/engine and we did not. 
>
> At that point we contacted another accessible game company to try to save cq 
> and team up to complete cq and write it from scratch but that did not work 
> out either.
>
> After these disappointing and frustrating events, and there were more than 
> this, I have to painfully count my losses and move on.
>
> Just to let everyone know we fought like hell to keep the games alive and did 
> all we could. We exhausted our resources and have to count our losses and 
> painfully move on.
>
> I have no plans to program the Void or cq myself. I do not have the time and 
> that was why I contracted out the work. In addition to this I need something 
> new and fresh to keep my flame lit! Based on that, I do have plans to start 
> production on a new game in 2006. However, this time around I am going to 
> program the game myself to make certain it gets finished! 
>
> Hard and extremely painful lesson learned. Sometimes when you want things 
> done correctly you have to do it yourself!
>
> Regards,
> Justin - BSCGames
>
>   
>> Why not just move production of Castle Quest and the Void in-house?  BSC
>> Games owns the rights of those two, no?
>>
>>     
>
>
>
>
> Regards,
> Justin - BSC Games
>
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>
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