Hi Figure,
I have to laugh at that since Shades of Doom's voice is David Greenwood's
voice altered to sound like a synthesizer.
When he was working on SOD back in 1998 and 1999, there were no good quality
synthesizers to create wave files from.
It is ironic that at the time in the future of SOD, synthesizers will sound
just like humans.
I told David he should put out a version with his voice
un-altered.

 Phil


----- Original Message ----- 
From: "FigureInTheCloak" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, January 05, 2006 12:45 AM
Subject: Re: audyssey: Sarah's voice


> Yes.  In Shades of Doom, the digital voice works, because it's supposed to
> be a computer talking at you and your own character doesn't speak.  But
for
> something like this, where you've got supposedly live characters
> interacting, than a synthesized voice just wouldn't have the realism that
> having real voice actors would give to the experience of being in the game
> world.
>
> ----- Original Message ----- 
> From: "johnny tai" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 04, 2006 2:28 PM
> Subject: RE: audyssey: Sarah's voice
>
>
> >I think there's a middle road: not all voices have to be real, not even
all
> > Sarah's voice I don't think. For exampl, the directional ones, I don't
> > care
> > if they are real voice or not, but the spells would work much better if
> > they
> > were casted in real voice.
> >
> > -----Original Message-----
> > From: [email protected] [mailto:[EMAIL PROTECTED]
> > Behalf Of Thomas Ward
> > Sent: Tuesday, January 03, 2006 7:32 PM
> > To: [email protected]
> > Subject: Re: audyssey: Sarah's voice
> >
> >
> > hi.
> > Charles is right. Especially, in an unfinished game a developer can
> > upgrade, work on fixes, etc very quickly just by using computer voices.
> > Later when the game is near done and all the dialog etc is worked out
> > find human's to play the parts.
> > Some voices like Cepstral and the Neo voice make quite good cheep actors
> > at that for this. grin.
> >
> >
> > Charles Rivard wrote:
> >> Game changes and upgrades can be done so much more easily and quickly
> > using
> >> the method that Phil is using.  Plus the unnecessary time and expense
of
> >> using humans to record the speech.  I totally understand where he's
> >> coming
> >> from on this one
> >>
> >> ----- Original Message -----
> >> From: "johnny tai" <[EMAIL PROTECTED]>
> >> To: <[email protected]>
> >> Sent: Tuesday, January 03, 2006 11:29 AM
> >> Subject: RE: audyssey: Sarah's voice
> >>
> >>
> >>
> >>> If everyone take a look at the sound files of Grizley Gultch, they've
> >>> included the files that are situatiions when the actors made mistakes-
> >>> quite
> >>> funny really. And Phil, look at it this way, if you can get good
> >>> volunteers,
> >>> and put in alot of aditional times on this, you might sell it for 50
> >>> dollars
> >>> instead of 30, and most of us, I think, would be glad to pay that
extra
> >>> 20.
> >>> JST
> >>>
> >>> -----Original Message-----
> >>> From: [email protected]
[mailto:[EMAIL PROTECTED]
> >>> Behalf Of Phil Vlasak
> >>> Sent: Tuesday, January 03, 2006 7:40 AM
> >>> To: [email protected]
> >>> Subject: Re:audyssey: Sarah's voice
> >>>
> >>>
> >>> Hi Sarah,
> >>> I have made the recording voice offer to many people and they have
said
> >>> yes,
> >>> then they find out that it would take many days to record the 500 or
so
> >>> wave
> >>> files for the game and they say no real quick.
> >>>
> >>> They all need to be recorded in a quiet place done in 22k 16 bit mono
> >>> format
> >>> and many with the same tone pitch and pace.
> >>> Especially the numbers and parts of sentences that must be joined
> > together
> >>> to form sentences.
> >>>
> >>> Lastly the voice of Sarah must be in the right age range, so if the
> > person
> >>> is ten or 100 they should not apply.
> >>> And in most cases a female voice would be preferred for a female
> >>> character.
> >>> smiles,
> >>> Phil
> >>>
> >>> ----- Original Message -----
> >>> From: "Sarah" <[EMAIL PROTECTED]>
> >>> To: <[email protected]>
> >>> Sent: Monday, January 02, 2006 11:02 PM
> >>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> >>> Wizardry.
> >>>
> >>>
> >>>
> >>>> lol. like I said I'd be willing to be sarah. lol.
> >>>> ----- Original Message -----
> >>>> From: "Mich Verrier" <[EMAIL PROTECTED]>
> >>>> To: <[email protected]>
> >>>> Sent: Monday, January 02, 2006 7:40 PM
> >>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> >>>> Wizardry.
> >>>>
> >>>>
> >>>>
> >>>>> yes you are right maybe they should get Jim dail to provide some of
> >>>>> the
> >>>>> voices or maybe robin Williams smile
> >>>>> From Mich Verrier from New Liskeard Ontario Canada
> >>>>> ----- Original Message -----
> >>>>> From: "Brandon Cole" <[EMAIL PROTECTED]>
> >>>>> To: <[email protected]>
> >>>>> Sent: Monday, January 02, 2006 9:28 PM
> >>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> >>>>> Wizardry.
> >>>>>
> >>>>>
> >>>>>
> >>>>>> I don't know, this is just my opinion, but I vote for real voice
> > actors
> >>>>>>
> >>> in
> >>>
> >>>>>> this game. I'm not even promoting myself this time, but I think it
> >>>>>>
> >>> needs
> >>>
> >>>>>> some people. Listening to that synthesizer casting spells in that
> >>>>>> monotone
> >>>>>> kind of takes away from them in my opinion.
> >>>>>> ----- Original Message -----
> >>>>>> From: "Sarah" <[EMAIL PROTECTED]>
> >>>>>> To: <[email protected]>
> >>>>>> Sent: Monday, January 02, 2006 9:16 PM
> >>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
and
> >>>>>> Wizardry.
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> I think the howler is. sometimes I have trouble understanding
> >>>>>>> dobbie,
> >>>>>>>
> >>> but
> >>>
> >>>>>>> even I the movies he was kind of wierd.
> >>>>>>> ----- Original Message -----
> >>>>>>> From: "patrick" <[EMAIL PROTECTED]>
> >>>>>>> To: <[email protected]>
> >>>>>>> Sent: Monday, January 02, 2006 4:28 PM
> >>>>>>> Subject: Re: Re:RE: audyssey: Sarah and the Castle of Witchcraft
and
> >>>>>>> Wizardry.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> I can't understand Dobby. And is he one of the voices from
> >>>>>>>> laquendo?
> >>>>>>>> Patrick, aka the tricksta.
> >>>>>>>> Visit my web site at
> >>>>>>>> <http://www.patjk.com>
> >>>>>>>> contact info
> >>>>>>>> msn
> >>>>>>>> [EMAIL PROTECTED]
> >>>>>>>> aol
> >>>>>>>> brnngnr
> >>>>>>>> skype
> >>>>>>>> pjk111
> >>>>>>>> ----- Original Message -----
> >>>>>>>> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> >>>>>>>> To: <[email protected]>
> >>>>>>>> Sent: Monday, January 02, 2006 6:21 PM
> >>>>>>>> Subject: Re:RE: audyssey: Sarah and the Castle of Witchcraft and
> >>>>>>>> Wizardry.
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> Hi Jonnie and Liam,
> >>>>>>>>> The only characters you need to understand is Sarah herself and
> >>>>>>>>>
> >>> Dobby
> >>>
> >>>>>>>>> when
> >>>>>>>>> he tries to give you some help.
> >>>>>>>>> The goblin and basilisk are delibertly changed so that you do
not
> >>>>>>>>> understand
> >>>>>>>>> what they say.
> >>>>>>>>> Or can Sarah speak Parsel tongue?
> >>>>>>>>> As for the passwords, Harry found one of his passwords by using
> >>>>>>>>> the
> >>>>>>>>> map,
> >>>>>>>>> but
> >>>>>>>>> in this game there are three ways to do that.
> >>>>>>>>> Phil
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>> ----- Original Message -----
> >>>>>>>>> From: "Liam Erven" <[EMAIL PROTECTED]>
> >>>>>>>>> To: <[email protected]>
> >>>>>>>>> Sent: Monday, January 02, 2006 3:30 PM
> >>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
> >>>>>>>>> Wizardry.
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>> Heh.  I'm still trying to figgure out how exactly it ends.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> -----Original Message-----
> >>>>>>>>>> From: [email protected]
> >>>>>>>>>> [mailto:[EMAIL PROTECTED]
> >>>>>>>>>> On
> >>>>>>>>>> Behalf Of johnny tai
> >>>>>>>>>> Sent: Monday, January 02, 2006 2:21 PM
> >>>>>>>>>> To: [email protected]
> >>>>>>>>>> Subject: RE: audyssey: Sarah and the Castle of Witchcraft and
> >>>>>>>>>> Wizardry.
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>> I find my problems with Sarah is that I have problem with the
> >>>>>>>>>> speeches
> >>>>>>>>>> of
> >>>>>>>>>> some characters, and also, I am having problem with the
> >>>>>>>>>> navagation
> >>>>>>>>>> system-
> >>>>>>>>>> was never good with pacman talk either. Hell, got trapped in
the
> >>>>>>>>>> broom
> >>>>>>>>>> closet for 20 minutes till the demo ended! JST
> >>>>>>>>>>
> >>>>>>>>>>
> >>>>>>>>>>
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