James.
Will there be a downloadable demo available, or how can I get a demo?
Thanks.
Steve
----- Original Message -----
From: "James from Alchemy" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, January 08, 2006 8:21 PM
Subject: audyssey: Montezuma's Revenge Manual
>
> "Montezuma's Revenge"
> By Alchemy Game Studios
> C 2006 All Rights Reserved
>
>
> Introduction
>
> Thank you for purchasing Montezuma's Revenge-often also referred to as
> just
> 'Monty'. We're confident that you'll spend many fun and challenging hours
> playing Monty.
>
> Alchemy's version of Monty was inspired by an old classic game written for
> several game systems published back in 1984. For it's time, it was
> top-notch and had great replay value.
>
> An excerpt describing the original Montezuma's Revenge:
>
> "Revenge is one of first games of the so-called "platform" genre, an
> action
> game combining treasure hunting, multiple rooms, and puzzle solving. The
> player commands the game's character, called "Panama Joe", moving from
> room
> to room in the labyrinthine underground of the 16th century Aztec emperor
> Montezuma II, filled with enemies, obstacles, traps and dangers. The
> objective is to score points by gathering jewels along the way. Panama Joe
> must find keys to open doors, collect and use equipment, such as torches,
> swords, amulets, etc. without losing his life. Obstacles are laser gates,
> conveyor belts, disappearing floors, and fire pits. Movement is achieved
> by
> jumping, running, sliding down poles, steps, chains, etc. Enemies are the
> skulls, snakes, and spiders."
>
> Of course, in this updated version, there is much, much more.
>
> In Alchemy's version, you play Arizona Smith and will risk your hide to
> find
> gold, gems, and artifacts and find the pieces of an ancient scroll that
> will
> bring untold wealth in the depths of ten mostly underground temples. But,
> it will be no easy task for the temple is filled with lots of ghoulies and
> treacherous environments to navigate to fulfill your dreams of
> exploration,
> adventure, and wealth.
>
> You will run, jump, crouch, climb, and swim through dozens of eerie
> environments on various terrain, ladders, ropes, vines, conveyer belts,
> platforms, and much more. You will fight lots of adversaries to and
> overcome such creatures as rolling chattering skulls, huge tarantulas,
> snakes, and undead. You'll also navigate around treacherous lava and acid
> pits and various traps. Along the way you'll find and acquire various
> tools
> such as picks and torches to uncover buried treasures or to light your
> path.
>
> Game Objective and Layout
>
> The objective of the game is fairly straightforward-explore and navigate
> and
> collect treasure along the way while either avoiding or killing the
> dangerous creatures that lurk inside ten different temples until you make
> your way to the master tomb.
>
> After you complete each level, you will descend further into the
> underground
> depths by jumping between ropes and collecting bonus gems in mid-air.
>
> If you are able to find all ten pieces of the ancient script-one piece is
> found on each of the ten levels-then you may read it to open the master
> tomb
> where you will find a treasure of untold value. That is, of course, if
> you
> can defeat The Guardian.
>
> This game is known as a side-scrolling platform game. This means that you
> are playing the game from a side view with your audio perspective always
> centered.
>
> For example, if you were walking down a hallway to the right, you would be
> using your right key to do so. To turn around and return to the direction
> from which you just came, you would use the left key.
>
> As you walk across the ground, the various sounds of the game will pan
> between your left and right speakers (you're perspective is in the center
> between them). So, if you hear a gem sound to your right, you would use
> the
> right key to move toward it until it was centered-straight in front of
> you-then jump to grab it. If you were to continue moving right instead of
> grabbing it, the gem sound would move toward the left of you.
>
> During the game you'll walk on different types of ground coverings, climb
> up
> and down ladders, ropes, and vine, jump and run across disappearing and
> reappearing platforms, ride automatic conveyor belts, slide down quick
> streams of water to leap and capture gems, swim through water, and escape
> quicksand.
>
> You'll also jump over, sword crush, and whip enemies, catch golden scarabs
> with a net, dig for precious artifacts and light your way through pitch
> black secret areas if you're lucky enough to find a torch for bonus
> treasure.
>
> And, much, much more.. as you will see as you read on through this
> document.
>
> As an optional setting for owners of surround sound speaker setups, the
> game
> perspective may be rotated ninety-degrees so it's played forward/backward
> facing.
>
> Registering Your Software
>
> After installing the setup package for Montezuma's Revenge, it will start
> in
> demonstration mode which allows you to play the first two temple levels
> only. To activate the product to unlock the entire game, you must first
> enter your registration key and then request authorization via the
> Internet
> or telephone. Once registered and authorized, the game will always start
> in
> the full version mode.
>
> Note: Alchemy Game Studios takes a strong stance against software piracy.
> Do not share you registration information with any one else under any
> circumstances. If anyone other than the registered user attempts to
> activate this product without the express permission of Alchemy Game
> Studios, the registration key will be invalidated and the game will be
> downgraded to demo mode. It is wise to decide which machine you'd like to
> activate the game on because we will only allow reactivation a reasonable
> number of times and the product will have to be deactivated on the prior
> machine before reactivation on the new machine can occur.
>
> The registration and authorization wizard is located in the game's program
> folder located in the Start Menu/Programs/Alchemy Game Studios/Montezuma's
> Revenge folder. Once run, you will be provided instructions and prompted
> for information to complete activation.
>
> Starting The Game And Menu System
>
> This game is self-voicing and requires you to unload any screen reading
> software you may have loaded before playing.
>
> The menu system is used to start a new game, load previous games, set
> options, listen to sample game sounds, test your speaker configuration,
> and
> exit the program.
>
> The menus are navigated with the up and down arrow keys. To access a
> sub-menu, simply press the ENTER key.
>
> Navigation and Keyboard Commands
>
> Following is a default key listing use for player movement:
>
> Numpad 4 - Move Left
> Numpad 6 - Move Right
> Numpad 8 - Climb Up (ladders, ropes, vines, etc.)
> Numpad 2 - Climb Down / drop off rope end
> Numpad 0 - Jump / Swim / Leap
>
> Facing Perspective Mode player movement key listing:
>
> Numpad 8 - Move Forward
> Numpad 2 - Move Backward
> Numpad 4 - Turn Around
> Numpad 6 - Turn Around
> Numpad 9 - Climb Up (ladders, ropes, vines, etc.)
> Numpad 3 - Climb Down / drop off rope end
>
> Other player key function listing:
>
> Numpad Insert - Speak Health
> Numpad Asterisk - Inventory Toggle
> Numpad Minus - Map Units From End of Level
> Numpad Plus - Use Whip
> Numpad Enter - Use Net
> Numpad Period - Use Shovel
>
> Control Key - Run
> Shift Key + Direction Key - Review Mode (describes surrounding objects)
>
> F1 - Toggle Music On/Off
> F2 - Increase Music Volume
> F3 - Decrease Music Volume
> F4 - Toggle Perspective Mode
>
> Note: Key reassignment is available from the options menu.
>
> Game Objects & Geometry
>
> The following objects and geometry that are in the game are described
> below
> and how to interact with them:
>
> Ground Surfaces
>
> As you walk, run, or land from a jump or survivable fall, you'll encounter
> many different types of ground surfaces that are auditorily different.
> Most
> of them have no other consequence than to provide a contextual
> environment,
> but some are cues and maybe even dangerous.
>
> The contextual ground sounds include: concrete, dirt, grass, metal, mud,
> sand, shallow water, and wood.
>
> Crumbling ledge edges warn you of drop-off's that could potentially lead
> to
> an unsurvivable drop. Some chasms may be able to be jumped across for
> bonus
> booty or to reach other areas.
>
> Acid pits and fire pits spell instant death if fallen or jumped into.
> Often, they will need to be jumped over to reach other areas of the level.
>
> There is also water that requires swimming in order to reach the other
> side.
> Swimming is described elsewhere in the manual.
>
> Game World Geometry
>
> The geometry within the game world is fairly simple and consists mostly of
> ground surfaces (described previously), walls, doors, and climbables
> (ladders, vines, ropes, and magnetic levitation streams (mag levs).
>
> Walls are just that; solid walls that cannot be walked through. You'll
> hear
> a thud-like sound once as you come in contact with the wall and you'll
> need
> to return to area that you came from.
>
> In Monty, you'll spend quite a lot of time looking for keys to open
> various
> colored doors. Each key you find will match the same color door in order
> to
> open it. There are four colors of keys and doors: red, green, blue and
> white.
>
> Climbables and Movables
>
> In Monty, there are plenty of opportunities to climb including ladders,
> vines, ropes, and mag levs. There are also objects and devices to move
> you
> from place-to-place such as warps, conveyor belts, streams, and
> reappearing
> platforms.
>
> There are metal ladders to climb all over most of the levels. As you're
> walking along, you may hear a metallic sound under your feet. This is
> always a cue that you're either at the bottom of a ladder that you can
> climb
> up or at the top of a ladder that you can climb down. The metallic sound
> is
> slightly different in each case. You may also jump onto ladders from the
> side. When you reach the top, you will automatically jump up off the
> ladder
> and, if you're lucky, might even grab something mid-air to make the climb
> worth it!
>
> You may also find vines and ropes hanging from the ceiling in various
> areas
> that allow you to climb and jump from vine-to-vine or rope-to-rope to
> secret
> areas, platforms, or other sections of the level.
>
> When you've jumped onto or up to a vine, you'll quickly begin sliding down
> it as they're somewhat slippery. In order to prevent slipping off the
> bottom of the vine-and, to whatever perilous tragedy may lurk below-you'll
> need to occasionally climb upward.
>
>
> Ropes are easily clung to and don't require constant climbing as the vines
> do. Also, in order to know when you've reached the bottom of a rope, an
> auto-stop feature has been added so your character stops automatically at
> the bottom end of a rope until you release the down key and press it down
> again. Otherwise, you may either climb back up the rope or jump over to
> another or to a ground platform.
>
> Magnetic levitation streams-or, Mag Levs-are levitating streams that pull
> you upward very quickly without having to climb as you do a ladder. This
> occurs due to supernatural magnets in some areas of the levels and, if
> there
> happens to be an opening above you, unable for the floor and ceiling to
> oppose each other, stream upward, taking you with the field. Cooler than
> a
> glass elevator, huh?
>
> Occasionally, you may come across an eerie humming sound that, if you jump
> into, will warp you to another area of the game map. Sometimes, this will
> be necessary to advance through the level, but other times they may lead
> to
> secret areas. Just be careful not to lose your bearings and get lost!
>
> Conveyor belts are belts that will carry you along in one direction or the
> other automatically. You may come across staggered conveyor belts to jump
> onto or adjacent conveyor belts to reach another location. Sometimes,
> you'll need to walk against the direction of the conveyor belt in order to
> avoid falling off the other side instead of jumping to your destination.
> And, they may be moving in different directions.
>
> Streams are shallow, but quickly move streams of water that carry you
> quickly from one area to another. You can, however, perform short jumps
> upward while being whisked down them in order to grab gems and other
> items.
>
> Reappearing platforms are solid platforms you can jump onto and walk or
> run
> across that appear and disappear at certain intervals. They may also be
> adjacent and/or staggered. To use them, listen to their timing before
> deciding to jump onto or walk across one.
>
> Since rooms and areas are constructed with walls and doors and, sometimes,
> climbable structures, you can be sure that there will always be a way out
> of
> a room or area. The trick is to just explore and find out how!
>
> Traps and Hazards
>
> There are various traps in Monty that you need to be on the look out for
> including falling boulders, rolling boulders, ground spikes, electric
> plasma
> fields and quicksand.
>
> Falling boulders occur when standing too long in an unstable area. They
> will damage your health unless you make a quick getaway through the area
> you're trying to navigate.
>
> Rolling boulders are boulder traps that will roll toward you and cause
> instead death if you're crushed. Always roll away from the boulder, i.e.
> if
> you hear the boulder begin rolling in your left speaker, continue moving
> toward the right until you're safe. This often involves ending the escape
> with a jump across a chasm, but may involve other situations as well.
>
> Ground spikes are long, sharp spikes that are set into holes in the ground
> that will shoot up if stood on for too long, impaling and killing you
> instantly, but definitely a Polaroid moment.
>
> Electric fields are columns of electric plasma that travel from the
> ceiling
> of an area to the ground directly below. Most of the time, they are only
> on
> intermittently and you know this because of the high-energy sound they
> make.
> There may be more than one column of fields to move past quickly or oddly
> spaced columns of field with resting spaces in between them to navigate
> to.
> Be careful, though, because they'll suck away your health quickly.
>
> Quicksand requires swimming through much like the deep water previously
> described in the ground surfaces section. Quicksand is much more
> challenging to get through because of its viscosity.
>
> Game Creatures and Adversaries
>
> Deep within the depths of the tombs, you will come across other
> treacherous
> and deadly obstacles that you will have to overcome or interact with on
> some
> basis. These include snakes, rolling skulls, poisonous spiders, tigers,
> and
> golden scarabs (non-harmful).
>
> Snakes are usually stationary, but sometimes may slither around as well.
> They're bite is venomous and, if you are bitten, your health will slowly
> decrease over time until you are dead. The only way to stop this deadly
> progression is to find a healing potion (see miscellaneous items about
> potions). More often, you'll simply want to either jump over them or avoid
> them, but if you're lucky enough to find a whip, you can get rid of the
> vile
> creatures.
>
> Rolling skulls haunt the hallways of the temples still undead stuck
> between
> here and the afterlife. They may roam freely or roll within confined
> areas,
> slowly or quickly. As you approach them, their sound changes until you
> get
> too close for it to be too late. As with the snakes, it's best to either
> jump over them or avoid them, if possible. If you're lucky enough to find
> a
> sword laying around one of the tombs, you can crush them dead.
>
> Also lurking about the temple are poisonous spiders. They scurry around
> at
> various speeds and, like the skulls, may roam around or stay confined to
> various rooms. Your only defense against these beasties is to jump or
> avoid.
>
> Now and then, tigers will roam the more open areas of the temple and
> sometimes stray within its depths. They are silent until they begin their
> chase and your only hope is to be quick on your feet.
>
> Golden scarabs sometimes take flight from the ground and, if you have a
> net
> and are quick it, you may even catch a few to increase your treasure
> stash.
>
> Treasure Items
>
> You'll have to work hard to collect as much treasure as you can on your
> journey.
>
> The main two items you're searching for are gems and gold. As mentioned
> previously, golden scarabs may be caught with the net, too.
>
> There are also precious artifacts buried within the ground inside the
> temples. If you are lucky enough to find a shovel, you may find valuable
> artifacts to add to your collection.
>
> It's been rumored that within each of the ten temples lies a piece of an
> ancient scroll that's worth a fortune. If you find all ten pieces, all
> the
> other treasure you've found will pale in comparison to the wealth you will
> amass.
>
> Miscellaneous Items
>
> Aside from the objects and creatures described above, there are also other
> items that will aid you along your journey. They include shovels, swords,
> torches, potions, health urns, whips, and nets.
>
> As previously described, the shovel is used to dig for artifacts. If you
> walk over a section of dirt ground and dig, you may find a number of
> artifacts. If you're not being chased by a tiger or a rolling boulder,
> dig
> as long as you continue to find artifacts in that spot. Different spots
> have a different quantity of artifacts.
>
> The sword is primarily used to destroy rolling skulls that you don't want
> to
> attempt to jump over or avoid. Once you use the sword, you'll need to
> find
> another one as they can't take much punishment after slicing through a
> haunted, undead skull.
>
> If you can find them, torches are very handy for locating treasure in
> rooms
> or corridors that are usually dark. Once you've acquired a torch and it
> begins burning, it will only last for a certain amount of time before it
> goes out. Different torches you'll come across will have different burn
> times.
>
> Potions are found and used to heal snake bites to prevent further
> poisoning
> (see section describing snakes). Depending on how full they happen to be,
> you may also get a partial or full health increase.
>
> Health urns raise your health level by a certain percentage or to full
> health. However, they will not heal poisonous snake bites!
>
> Whips are found and used to kill poisonous snakes. Depending on the size
> of
> the snake, you will have to whip them several times to kill them (see
> section describing snakes).
>
> The net is used to catch golden scarabs to increase your treasure stash.
> While you're walking, you will suddenly hear them begin to take flight.
> If
> you're quick enough with the net before they fly away, they're yours!
>
> Getting And Staying In Touch
>
> If you have questions regarding technical issues with the game or to
> report
> bugs, please e-mail our support team at [EMAIL PROTECTED]
>
> Please contact customer service for other non-technical issues by sending
> an
> e-mail to [EMAIL PROTECTED]
>
> Sales may be contacted at [EMAIL PROTECTED] for ordering
> inquiries or questions about becoming a distributor of our games.
>
> For current relevant information regarding Alchemy Game Studios, our
> products, downloads including update patches or to place an order, please
> visit our website at www.alchemygamestudios.com.
>
> Thanks and Credits
>
> We'd like to thank the following people for their support and inspiration:
> Jennifer North, Ryan Conroy, Joshua Johnson, Joshua Loya, and Michael
> Feir.
> And, of course, my children Alex, Katie and Joss.
>
>
>
>
>
>
>
>
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