Hi Figure, The games and interpreter are free, but the upgrade to SAPI is not. If you do not upgrade the voice you will get mike or sam or mary from Microsoft which should already be in your computer if you have Windows XP. All are very bad sounding. The A T and T upgrade to Mike and Crystal is about $35 from Nextup.
Phil ----- Original Message ----- From: "FigureInTheCloak" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 14, 2006 10:01 AM Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind! > Um, for those of us who are somewhat broke, do you have to purchase the new > speech thingy or can you make do with the free download of the Frots > interpreter? I hope I'm understanding this all correctly. And are the 300 > plus games free downloads or do you have to buy the zipped package? > > ----- Original Message ----- > From: "feliberto Escobar III" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Thursday, January 12, 2006 3:15 PM > Subject: RE: audyssey: A Talking WinFrotz Interpreter for the blind! > > > > That's the reason for the WinFrotzTTS being updated, and modified is > > because you "cannot" play these types of text adventures, well, for the > > blind that is, simply on Windows alone! We do need the Text To Speech > > i.e. TTS added on this particular WinFrotzTTS2002 interpreter. > > > > All I ask everyone to do is simply download the WinFropzTTS2002 > > Interpreter, plus the zipped file of over 300 inform games onto your PC, > > and play them yourselves. > > > > I will advise you to go and purchase the speech engine from the company > > entitled NextUP and purchase the AT&T speech engine. It will replace > > the MS speech engine with is used by default. Go ahead and give it a > > ty! > > > > Beto > > > > -----Original Message----- > > From: [email protected] [mailto:[EMAIL PROTECTED] > > On Behalf Of FigureInTheCloak > > Sent: Saturday, January 07, 2006 2:41 AM > > To: [email protected] > > Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind! > > > > Uh, and the difference between that and Jaws reading text games woudl > > be...? > > Sorry, confused. Or will Jaws for some reason not read them? > > > > ----- Original Message ----- > > From: "matt" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Saturday, January 07, 2006 3:14 AM > > Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind! > > > > > >> It is a program called win frotz. It is just the program that reads > > text > >> games. > >> ----- Original Message ----- > >> From: "FigureInTheCloak" <[EMAIL PROTECTED]> > >> To: <[email protected]> > >> Sent: Saturday, January 07, 2006 2:08 AM > >> Subject: Re: audyssey: A Talking WinFrotz Interpreter for the blind! > >> > >> > >>> Um, what's a Frotz? > >>> > >>> ----- Original Message ----- > >>> From: "feliberto Escobar III" <[EMAIL PROTECTED]> > >>> To: <[email protected]> > >>> Sent: Thursday, January 05, 2006 6:59 PM > >>> Subject: audyssey: A Talking WinFrotz Interpreter for the blind! > >>> > >>> > >>>> Hello Everyone: > >>>> > >>>> My name is Beto (Bay toe) Escobar III, and I am, most likely, the > > newest > >>>> entry into this list serve. Here's the deal, I've befriended a > >>>> programmer, which works for a very large computer company, and he, > >>>> through my pleading, decided to update one of the Windows Frotz > >>>> Interpreters to work specifically for the blind. He included the MS > >>>> speech engine in it so blind gamers, such as us, can now play all of > >>>> those wonderful Infocom games on our Windows based PC! Hurray! > >>>> > >>>> Now, I know, just as you do, the Microsoft SAPI 5 speech Engine > > speech > >>>> quality is disgusting, but the company NextUP sells fantastic SAPI 5 > >>>> speech Engines which work wonderfully with this updated WinFrotzTTS > >>>> Interpreter for the blind gamer! I can say this because I am using > > it > >>>> right now to play all of these games! > >>>> > >>>> Now, believe it or not, but W. Scott Dillman, found the original > > Zork > >>>> game which was written at MIT by some of the charters members of the > >>>> Infocom Corporation, and included it in the game zip file. It > > is-the > >>>> original Zork-and it is hard! I've yet to win even though I've made > > it > >>>> through Zork I, II, and III! Look, just go and download the > > interpreter > >>>> first, then download all of the public domain text adventures, > > **and** > >>>> if you still have, or can purchase any of the Infocom games, they > > will > >>>> work wonderfully as well. > >>>> > >>>> I was fortunate to purchase all major releases of the Infocom games > > e.g. > >>>> Lost Treasures of Infocom I, II, and Masterpieces of Infocom only a > >>>> couple of years ago, and they were all new! If I found them, you > > can > >>>> too. Just read below, where the programmer, W. Scott Dillman, wrote > > out > >>>> this little memo! Have fun playing! > >>>> > >>>> You New Friend, > >>>> Beto Escobar III, LMSW > >>>> > >>>> > >>>> > >>>> WinFrotzTTS2002 Interpreter > >>>> By W. Scott Dillman > >>>> [EMAIL PROTECTED] > >>>> > >>>> > >>>> Welcome to the most updated version of the popular WinFrotz > > Interpreter. > >>>> This is an updated version of David Kinders great Inform interpreter > >>>> 'WinFrotz 2002'. The main goal of WinFrotzTTS2002 Interpreter was > > to > >>>> design an interface that was easy to use for the visually impaired > > gamer > >>>> and to allow game play without the use of a screen reader by > > leveraging > >>>> Microsoft's SAPI 5 speech Engine API. The application is freely > >>>> available on my website for download along with a module of over 300 > >>>> games from the Interactive Fiction Archive. This last version took a > > lot > >>>> of hard work and testing, and still needs some improvement in areas. > >>>> WinFrotzTTS was developed in my spare time and is a bit lean on good > >>>> documentation. I advise anyone interested to stop by the forum > > links > >>>> listed below and contribute to the enhancements request list and > > general > >>>> conversation. The site will also run polls now and again to see > > which > >>>> new features are most needed. I encourage everyone interested to > > stop by > >>>> and make their voices heard. I have also briefly tested > > text-to-speech > >>>> additions to 'Scare' which is another interpreter that runs Adrift > > text > >>>> adventures which there seems to be a fair number of games, and a > >>>> modification to the Level9 interpreter mostly just for nostalgia > > sake. > >>>> Please direct all questions about this updated version of the > >>>> WinFrotzTTS2002 to me at > >>>> [EMAIL PROTECTED] > >>>> > >>>> Here are the important links: > >>>> > >>>> Main website: > >>>> > >>>> http://www.binaryrevelations.com/iftts > >>>> > >>>> Main download page: > >>>> > >>>> http://www.binaryrevelations.com/iftts/modules.php?name=Downloads > >>>> > >>>> Deep link to the updated WinFrotzTTS2002 Interpreter download: > >>>> > >>>> > > http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v > >>>> iewdownload&cid=2 > >>>> > >>>> Deep link to the IF Archive game module download: > >>>> > >>>> > > http://www.binaryrevelations.com/iftts/modules.php?name=Downloads&d_op=v > >>>> iewdownload&cid=5 > >>>> > >>>> Link to the forums for discussion: > >>>> > >>>> http://www.binaryrevelations.com/iftts/modules.php?name=Forums > >>>> > >>>> Below is a list of features and a brief introduction to how the > >>>> application works. > >>>> > >>>> Game loading: > >>>> > >>>> When the app is started it will search a directory for games, the > >>>> default is the directory where WinFrotzTTS is installed. You will > >>>> probably never have > >>>> to change this so when the app starts just hit return when it asks > > you > >>>> to pick a directory to scan. After the app has scanned the > > directories > >>>> looking for > >>>> games it will present you with a list by telling you how many games > > it > >>>> has found. At this point you can use the up and down arrow keys to > > move > >>>> through > >>>> the list of games and it will read the titles aloud. You can also > > hit > >>>> the first letter of a title and it will skip to that letter in the > > list, > >>>> the list > >>>> is sorted alphabetically, so you would hit the letter z and it would > >>>> skip ahead in the list to Zork 1 most likely. The arrow keys work > > well > >>>> for the short > >>>> list of Infocom games, but I have 326 games installed and it is > > easier > >>>> to jump ahead to a letter if I know the game I want to play. > >>>> > >>>> After finding the game you want just hit return and it will load up. > >>>> > >>>> You can hit 'escape' to dismiss this dialog. If you click cancel the > >>>> standard file dialog is presented. Games loaded using the standard > >>>> dialog are not guaranteed > >>>> to work with the extra text to speech functionality, so be warned. > > It > >>>> will also ask you to type the title of the game so it can be added > > to > >>>> the supported > >>>> list of games. If this is a game you plan to play often it is a good > >>>> idea to put the game in a folder under the main WinFrotzTTS > > application > >>>> so it is found > >>>> on every startup. > >>>> > >>>> Game saving: > >>>> > >>>> When you type save the app will tell you to type some text. This > > text is > >>>> used to create a file name in the same directory that the current > > game > >>>> is running > >>>> from. Text entered in the dialog is spoken aloud as well as deleted > >>>> characters. It also handles file overwriting. You can always hit > >>>> 'escape' to dismiss > >>>> the dialog. > >>>> > >>>> Game restoring: > >>>> > >>>> When you type 'restore' the same kind of dialog for game loading > > comes > >>>> up. The app tells you it is going to search a certain directory for > >>>> saved games. > >>>> You simply hit return and the app scans the directory for saved > > games. > >>>> It then presents you with a list of save game titles and the name of > > the > >>>> game that > >>>> they were saved from, and you can use the up and down arrow keys > > again > >>>> to find the saved game you want and hit enter to load it. > >>>> > >>>> You can also delete a game by highlighting a game and hitting the > > delete > >>>> key. The app will then confirm your deletion by asking you to hit > > 'Y' or > >>>> 'N'. > >>>> > >>>> The app will tell you whether it was successful or not. > >>>> > >>>> Command line speech: > >>>> > >>>> Most speech in the game can be interrupted. For example when the app > > is > >>>> telling you which directory it wants to scan you can just hit return > >>>> instead of > >>>> sitting through the whole speech. When the game list comes up you > > can > >>>> browse from game to game with the arrow keys, as soon as you move to > > the > >>>> next game > >>>> in the list, the previous game title read aloud is cut off. This is > > all > >>>> done to save time and cut out a lot of repetitious reading. > >>>> > >>>> This also works on the command line in the game.. For instance when > > you > >>>> continue to move into the same room in the game and the app reads > > the > >>>> description > >>>> over and over again. Simply hitting the space bar will clear the > > speech. > >>>> You can also use the up and down arrow keys on the command line of > > the > >>>> game to > >>>> scroll through commands you have already entered and it will read > > them > >>>> aloud. Don't worry about extra spaces before and after words, the > > game > >>>> just ignores > >>>> them so use spaces to verify what you have typed even if it is just > > one > >>>> word. When backspace is used the deleted character is read aloud. > >>>> > >>>> Read again: > >>>> > >>>> Sometimes you want to hear a room description read again and not > > waste a > >>>> turn to hear it. This can be done by hitting CTRL R which will read > > the > >>>> last bit > >>>> of text saved since the last command typed. > >>>> > >>>> Word list spelling: > >>>> > >>>> Many times, games use words that are not easy to spell or are not > > really > >>>> words at all. Some thing like Frobozz. You would not know how many > > 'z's > >>>> are in > >>>> the word. To help with this you can hit CTRL Z after a room > > description, > >>>> and a word list will be presented to you. Using the up and down > > arrow > >>>> keys you > >>>> can move from word to word or use a character to skip to a word in > > the > >>>> alphabetic list and the word will be spoken aloud. If you hit 'space > >>>> bar' the word > >>>> is spelled out loud. If you hit 'enter' while on a word, the dialog > > is > >>>> closed and the word is added to the command line so you don't have > > to > >>>> type it. If > >>>> you know you are going to use the word a lot, you can hit 'insert' > > and > >>>> the word will be added to a scratch list that I will describe later. > > You > >>>> can always > >>>> hit escape to dismiss the dialog. > >>>> > >>>> Scratch list: > >>>> > >>>> Sometimes you want to save typing or keep track of certain word. By > >>>> using the 'insert' key in the word list, words can be added to the > >>>> scratch list. hit > >>>> CTRL X to bring up the list. This list can be navigated just like > > the > >>>> word list. Arrow keys move between entries ( spoken aloud ), > > characters > >>>> move to words > >>>> alphabetically, 'enter' adds the word to the command line, and > > 'space > >>>> bar' spells the entry. The only difference is that 'delete' removes > > the > >>>> entry from > >>>> the list. The nice thing about the scratch list is that it is saved > >>>> between WinFrotzTTS uses, so the next time you play it is still > > there. > >>>> > >>>> Input processing: > >>>> > >>>> Text entered on the interpreter command line is processed and words > > are > >>>> read aloud after a space is entered. Since the interpreter ignores > >>>> spaces, before > >>>> and after words it can be used to verify input or stop speech. This > > can > >>>> be useful if you are in and out of the same room over and over again > > and > >>>> don't > >>>> want to sit through the same boring description; just hitting space > > will > >>>> clear the speech buffer. Hitting the 'delete' key will read the last > >>>> deleted character > >>>> out loud. Using the up and down arrow keys will cycle though the > > command > >>>> history and read aloud the commands. Hitting enter on the command > > line > >>>> will read > >>>> the whole entry aloud before the interpreter's response. > >>>> > >>>> Options: > >>>> > >>>> I have added an setting in the options dialog to disable speech is > >>>> application dialogs for people with screen readers. As well as fixed > > the > >>>> voice selection > >>>> dropdown. > >>>> > >>>> Voices: > >>>> > >>>> Speech voices can be chosen by hitting CTRL+Y. This is the standard > >>>> speech list dialog used throughout WinFrotzTTS. You can use insert > > to > >>>> hear a voice and > >>>> then hit enter to select it. > >>>> > >>>> Code update: > >>>> > >>>> I have updated the code base to David Kinder's 'Windows Frotz 2002 > >>>> 1.05'. > >>>> > >>>> Games support: > >>>> > >>>> In order to be able to have the interpreter recognize games despite > >>>> their filenames, and since serial numbers don't seem to be a > > constant. I > >>>> devised a fingerprinting > >>>> system that identifies games. These numbers are read in from a > > simple > >>>> XML file at interpreter startup and associates a file fingerprint > > with a > >>>> game title. > >>>> This makes it easier to add new games to the supported list and > > remove > >>>> games that don't work and not have to make a new release. I will > >>>> probably be making > >>>> the tool for creating entries for this file available for people who > >>>> want to add games to the list. At this time I have 328 games in the > >>>> supported list. > >>>> > >>>> A caching system keeps this from bogging down application loading. > > You > >>>> will see a performance slowdown when the first time the application > > is > >>>> loaded and games are > >>>> parsed. > >>>> POST SCRIPT: > >>>> > >>>> > >>>> I have done some things to modify the updated WinFrotzTTS2002 > >>>> Interpreter, WITH THE KNOWLEDGE OF W. SCOTT DILLMAN. This is > > replaceing > >>>> the Microsoft Speech Engine. The AT&T's Natural Voices is also a > > SAPI 5 > >>>> compliant speech engine. However, make note, there are some > >>>> stipulations your PC **must have** in order to use this fantastic > > speech > >>>> engine. Contact the makers of the AT&T's Natural Voices at > >>>> http://www.nextup.com <http://www.nextup.com/> for further > > assistance. > >>>> > >>>> > >>>> The E-mail with the link to the interpreter written by David Kinder > > is > >>>> below::: > >>>> > >>>> The original version, without Scott's changes, is just called > > Windows > >>>> Frotz 2002". You can get it here: > >>>> > >>>> > > http://mirror.ifarchive.org/if-archive/infocom/interpreters/frotz/Window > >>>> sFrotz2002.zip > >>>> > >>>> David Kinder > >>>> > >>>> Hello Beto, > >>>> first I'd like to apologize for delay in respoding to your email, > > next > >>>> time I'll respond in 24 hours on business days. > >>>> Because there is many text adventures from Infocom/Activision on our > >>>> site, probably the best option is to use our fulltext search: > >>>> http://free-game-downloads.mosw.com/search.php?s=infocom > >>>> http://free-game-downloads.mosw.com/search.php?s=activision > >>>> Here are some deep links, however this list is not complete: > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/role_playing_games/ga > >>>> mes_n_r/quarterstaff_tomb_of_setmoth.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h > >>>> itchhiker_s_guide_to_the_galaxy_the.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_d/dea > >>>> dline.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p > >>>> lundered_hearts.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bey > >>>> ond_zork_the_coconut_of_quendor.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_b/bal > >>>> lyhoo.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l > >>>> eather_goddess_of_phobos_solid_gold_.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_k_l/l > >>>> urking_horror_the.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_p_r/p > >>>> lanetfall_solid_gold_.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sa_so > >>>> /seastalker.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_m_o/n > >>>> ord_and_bert_couldn_t_make_head_or_tail_of_it.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_g_h/h > >>>> ollywood_hijinx.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw > >>>> /spellbreaker.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_sp_sw > >>>> /starcross.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z > >>>> ork_zero.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/z > >>>> ork_quest_1_assault_on_egreth_castle.html > >>>> > > http://free-game-downloads.mosw.com/abandonware/pc/adventure/games_t_z/t > >>>> ombs_and_treasure.html > >>>> etc. For more games, please use our fulltext search as mentioned > > above. > >>>> Is it only one game for that price, or are there > >>>> more than one game in the Gold Seriesrice? > >>>> We charge $4 or $6 fee for access to download section of our site. > > For > >>>> $4 you'll able to download games without limitations for one day (24 > >>>> hours), for > >>>> $6 you'll be able to use our download service for 30 days. This > > period > >>>> doesn't apply to playing the games, just for downloading. > >>>> Would you encounter any probems, please don't hesitate to contact > > me. > >>>> > >>>> Regards, > >>>> Ondrej Muncinsky > >>>> http://free-game-downloads.mosw.com/ > >>>> Block quote start > >>>> ----- Original Message ----- > >>>> From: > >>>> Beto Escobar III > >>>> To: > >>>> Ondrej Muncinsky > >>>> Sent: Wednesday, November 10, 2004 8:28 PM > >>>> Subject: Would You Please... > >>>> > >>>> Hello Ondrej-- > >>>> Hello, this is Beto (Bay toe) Escobar III, LMSW, and I am the guy > > who > >>>> E-mailed you a question regarding the Solid Gold Series of the > >>>> Infocom/Activision > >>>> games. Let me try to give you a brief synopsis of why I am asking > > these > >>>> types of questions. The deal is that I am totally blind, and use a > >>>> program on > >>>> my Gateway PC entitled JAWS. JAWS is a screen reader, and reads out > > the > >>>> text to me on my PC monitor. The thing is, however, that it is only > > a > >>>> text reader, > >>>> and as a result, the games I play are solely text. As a result, the > >>>> games I really enjoy playing are all of the old Infocom text > > Adventures. > >>>> This is > >>>> not too bad because I really enjoyed playing all of these games when > > I > >>>> purchased them in the mid to late 80's when I **did** have my sight! > >>>> Well, what > >>>> I want to ask of you Ondrej is if you would not mind sending me > > another > >>>> E-mail with all of the Infocom/Activision games you have on your > >>>> website? Please? > >>>> I am specifically asking for the deep links to the exact pages where > >>>> the links are at to download. > >>>> One more thing, the only reason I am doing this now is that a new > > friend > >>>> of mine, W. Scott Dillmanm, who is a programmer, by profession, at > > IBM > >>>> has updated > >>>> an Interpreter to play on Window N.T., 2000, and XP environments! > > You > >>>> see Ondrej, when I played these games in the 80's I had my sight, > > and > >>>> the most beautiful > >>>> IBM PC with an 8088 processor! Do you remember those days! Well, > > now > >>>> that I am blind, I was unable to get any type of Interpreter to work > >>>> with a screen > >>>> reader like JAWS. My friend, however, took it upon himself to do > >>>> something for a community of people which would bring them some joy > > at > >>>> this date and > >>>> time in their lives. I make this statement because I am blind, and > > I > >>>> have enjoyed being in the beta team helping Scott fix, and refix, > > and > >>>> re-refix , > >>>> the WinFrotzTTS2002 Interpreter! > >>>> I will ask the question one more time, but would you please put > > together > >>>> an E-mail with "deep links" to all of the Infocom and Activision > > games > >>>> you have > >>>> on your website. Especially all of the Gold Series of games... > > Please > >>>> send the E-mail to both me and Scott... I will put both E-mail > >>>> addresses below... > >>>> Beto Escobar III: > >>>> [EMAIL PROTECTED] > >>>> W. Scott Dillman: > >>>> [EMAIL PROTECTED] > >>>> Thank you my new friend, > >>>> Beto Escobar III > >>>> Block quote end > >>>> > >>>> > >>>> > >>>> [Non-text portions of this message have been removed] > >>>> > >>>> > >>>> > >>>> to leave send a blank Email to: > > [EMAIL PROTECTED] > >>>> You can contact the list owners/moderators by Emailing > >>>> [EMAIL PROTECTED] > >>>> to go nomail send a blank message to: > > [EMAIL PROTECTED] > >>>> change "nomail" to "normal" to resume messages. > >>>> Yahoo! Groups Links > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >>> > >>> > >>> to leave send a blank Email to: > > [EMAIL PROTECTED] > >>> You can contact the list owners/moderators by Emailing > >>> [EMAIL PROTECTED] > >>> to go nomail send a blank message to: > > [EMAIL PROTECTED] > >>> change "nomail" to "normal" to resume messages. > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> > >> > >> to leave send a blank Email to: > > [EMAIL PROTECTED] > >> You can contact the list owners/moderators by Emailing > >> [EMAIL PROTECTED] > >> to go nomail send a blank message to: > > [EMAIL PROTECTED] > >> change "nomail" to "normal" to resume messages. > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > >> > >> > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > > You can contact the list owners/moderators by Emailing > > [EMAIL PROTECTED] > > to go nomail send a blank message to: [EMAIL PROTECTED] > > change "nomail" to "normal" to resume messages. > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > > You can contact the list owners/moderators by Emailing > > [EMAIL PROTECTED] > > to go nomail send a blank message to: [EMAIL PROTECTED] > > change "nomail" to "normal" to resume messages. > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
