Hi, Allan.
I just downloaded all of the 3.5 rtf files, and have spent the later
part of this afternoon ensconced in reading them.
One of the problems I am having is understanding how to use all that
wealth of info. In fact just reviewing the monsters in the monster
classes I was blown away with the numbers and variations of the
monsters offered.
I also don't understand everything in the tables. How to calculate all
of that in to a dice throw.
Spells was another confusing area. i understood that some monsters or
creatures who could cast some spells while some could not. However, then
they through me by discussing level 1, 2, 3, 4, 5, etc... What in the
heck are all the levels for and if you are a level 1 character how do
you move up to becoming a level 7 character.
While I realise the propriatary info in the DND guides is not important
for real play, Especially if the end result is to create my own world,
but I think I am having a huge problem invisioning a game and what an
average game is like, or even what a true DND world is like. I don't
have many frames of reference.
Actually, I am just coming to like fantacy and mythology, but am limited
do to years of other interests. For many years I only read books and
watched movies largely based on extreme Science Fiction themes Star
Trek, Star Wars, Red Planet, etc.... I never read many fantacy typebooks.
When the Lord of the Rings movies came out i naturally read the books,
and that started me on a quest to read more fantacy books of that sort,
but experience and notions of those sorts of books is still quite vague
for creative writing on my part.]
I've got allot of catching up to do. Smile.
Anyway, we should probably take this off list unless others want it to
stay on.
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