Hi. Well, all I can say is STFC is coming along quite nicely. Not sure 
when I will be posting the updates, but 1.0 beta 2 will have much better 
response and features.


shaun everiss wrote:
> fOk tom, sounds like a handfull.
> Just keep plodding along this year even if I do work it will be contract, I 
> doubt I will be busy all the time.
> However for now and till advisers give me any more news I have no job and 
> nothing to do so take as long as you care, I am under no pressure.
> At 12:48 a.m. 2/02/2006, you wrote:
>   
>> Hi, Shaun.
>> Do to the changes in path structure for files, and a completely new 
>> voice for the self-voicing as well as some updated sound effects I will 
>> be issuing a completely new beta for private and public testers as soon 
>> as I complete some things here like writing the 1.0 users guide, adding 
>> the nearest starbase and starship to autopilot, and fixing some miner 
>> bugs that cropped up in testing.
>> However, the main issue is that I have written an updated Sound.dll for 
>> the USA Games SDK with better and advanced features, but it is not 
>> backward compatible with the one STFC is using so I have to update STFC 
>> to use the current engine and not the older release.
>>
>>
>> shaun everiss wrote:
>>     
>>> tom, on a small note, when is the next patch comming?
>>> I have patch2 currently.
>>> At 08:36 a.m. 31/01/2006, you wrote:
>>>   
>>>       
>>>> USA Games Entertainment
>>>>
>>>> Update
>>>>
>>>> 1/30/2006
>>>>
>>>> Hello gamers,
>>>> Many of you have been asking questions of what is the status of Star 
>>>> Trek Final Conflict 1.0.  Rather than answering each and every question 
>>>> privately I am issuing this update publically so everyone is informed of 
>>>> the changes as they currently stand.
>>>> In mid December 2005 USA Games released a private beta to our beta 
>>>> testers. many bugs were found in the first beta release which are being 
>>>> addressed. Many have been addressed while other bugs still remain 
>>>> currently. It is however becoming more stable and while we are setting 
>>>> no dates we would like to have something ready by spring.
>>>> There are many new features in 1.0 as well as many new changes.
>>>> Most recently a change was made so that there are now two attack groups 
>>>> of enemies. There is an attacking force which must be defeated, and a 
>>>> defending force which must be destroyed after the first attack group is 
>>>> destroyed.
>>>> One of the major changes in the works is we have decided to drop AT&T 
>>>> Crystal in favor of using Neovoice Kate as the voice of the ship 
>>>> computer and game voice. It is beyond this update to explain all the 
>>>> reasons for the change, but we at USA Games are satisfied with the 
>>>> results of this change.
>>>> In the first release of the 1.0 beta we quickly discovered that the 
>>>> keyboard commands and menus were quite sluggish and slow. We have sinced 
>>>> improved this, and are continuing to resolve this issue. Great changes 
>>>> are being made to improve over all proformence of the game and will take 
>>>> sometime to complete.
>>>> One of these changes is we are adding a feature to the USA Games 
>>>> Sound.dll and STFC to capture all speech files and stop them with a 
>>>> single keystroke. This is helpful in cases like a full damage or status 
>>>> report, and you would want to stop all speech suddenly.
>>>> As you might guess this is a rather lengthy fix/update, and will take 
>>>> some time to complete.
>>>>
>>>> Thomas Ward
>>>> Chief developer for USA Games Entertainment
>>>> http://www.usagames.us
>>>>
>>>>
>>>>
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