As I said, take your time.
I can wait.
At 12:38 a.m. 3/02/2006, you wrote:
>Hi. Well, all I can say is STFC is coming along quite nicely. Not sure 
>when I will be posting the updates, but 1.0 beta 2 will have much better 
>response and features.
>
>
>shaun everiss wrote:
>> fOk tom, sounds like a handfull.
>> Just keep plodding along this year even if I do work it will be contract, I 
>> doubt I will be busy all the time.
>> However for now and till advisers give me any more news I have no job and 
>> nothing to do so take as long as you care, I am under no pressure.
>> At 12:48 a.m. 2/02/2006, you wrote:
>>   
>>> Hi, Shaun.
>>> Do to the changes in path structure for files, and a completely new 
>>> voice for the self-voicing as well as some updated sound effects I will 
>>> be issuing a completely new beta for private and public testers as soon 
>>> as I complete some things here like writing the 1.0 users guide, adding 
>>> the nearest starbase and starship to autopilot, and fixing some miner 
>>> bugs that cropped up in testing.
>>> However, the main issue is that I have written an updated Sound.dll for 
>>> the USA Games SDK with better and advanced features, but it is not 
>>> backward compatible with the one STFC is using so I have to update STFC 
>>> to use the current engine and not the older release.
>>>
>>>
>>> shaun everiss wrote:
>>>     
>>>> tom, on a small note, when is the next patch comming?
>>>> I have patch2 currently.
>>>> At 08:36 a.m. 31/01/2006, you wrote:
>>>>   
>>>>       
>>>>> USA Games Entertainment
>>>>>
>>>>> Update
>>>>>
>>>>> 1/30/2006
>>>>>
>>>>> Hello gamers,
>>>>> Many of you have been asking questions of what is the status of Star 
>>>>> Trek Final Conflict 1.0.  Rather than answering each and every question 
>>>>> privately I am issuing this update publically so everyone is informed of 
>>>>> the changes as they currently stand.
>>>>> In mid December 2005 USA Games released a private beta to our beta 
>>>>> testers. many bugs were found in the first beta release which are being 
>>>>> addressed. Many have been addressed while other bugs still remain 
>>>>> currently. It is however becoming more stable and while we are setting 
>>>>> no dates we would like to have something ready by spring.
>>>>> There are many new features in 1.0 as well as many new changes.
>>>>> Most recently a change was made so that there are now two attack groups 
>>>>> of enemies. There is an attacking force which must be defeated, and a 
>>>>> defending force which must be destroyed after the first attack group is 
>>>>> destroyed.
>>>>> One of the major changes in the works is we have decided to drop AT&T 
>>>>> Crystal in favor of using Neovoice Kate as the voice of the ship 
>>>>> computer and game voice. It is beyond this update to explain all the 
>>>>> reasons for the change, but we at USA Games are satisfied with the 
>>>>> results of this change.
>>>>> In the first release of the 1.0 beta we quickly discovered that the 
>>>>> keyboard commands and menus were quite sluggish and slow. We have sinced 
>>>>> improved this, and are continuing to resolve this issue. Great changes 
>>>>> are being made to improve over all proformence of the game and will take 
>>>>> sometime to complete.
>>>>> One of these changes is we are adding a feature to the USA Games 
>>>>> Sound.dll and STFC to capture all speech files and stop them with a 
>>>>> single keystroke. This is helpful in cases like a full damage or status 
>>>>> report, and you would want to stop all speech suddenly.
>>>>> As you might guess this is a rather lengthy fix/update, and will take 
>>>>> some time to complete.
>>>>>
>>>>> Thomas Ward
>>>>> Chief developer for USA Games Entertainment
>>>>> http://www.usagames.us
>>>>>
>>>>>
>>>>>
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