As I said, take your time.
I can wait.
At 12:38 a.m. 3/02/2006, you wrote:
>Hi. Well, all I can say is STFC is coming along quite nicely. Not sure
>when I will be posting the updates, but 1.0 beta 2 will have much better
>response and features.
>
>
>shaun everiss wrote:
>> fOk tom, sounds like a handfull.
>> Just keep plodding along this year even if I do work it will be contract, I
>> doubt I will be busy all the time.
>> However for now and till advisers give me any more news I have no job and
>> nothing to do so take as long as you care, I am under no pressure.
>> At 12:48 a.m. 2/02/2006, you wrote:
>>
>>> Hi, Shaun.
>>> Do to the changes in path structure for files, and a completely new
>>> voice for the self-voicing as well as some updated sound effects I will
>>> be issuing a completely new beta for private and public testers as soon
>>> as I complete some things here like writing the 1.0 users guide, adding
>>> the nearest starbase and starship to autopilot, and fixing some miner
>>> bugs that cropped up in testing.
>>> However, the main issue is that I have written an updated Sound.dll for
>>> the USA Games SDK with better and advanced features, but it is not
>>> backward compatible with the one STFC is using so I have to update STFC
>>> to use the current engine and not the older release.
>>>
>>>
>>> shaun everiss wrote:
>>>
>>>> tom, on a small note, when is the next patch comming?
>>>> I have patch2 currently.
>>>> At 08:36 a.m. 31/01/2006, you wrote:
>>>>
>>>>
>>>>> USA Games Entertainment
>>>>>
>>>>> Update
>>>>>
>>>>> 1/30/2006
>>>>>
>>>>> Hello gamers,
>>>>> Many of you have been asking questions of what is the status of Star
>>>>> Trek Final Conflict 1.0. Rather than answering each and every question
>>>>> privately I am issuing this update publically so everyone is informed of
>>>>> the changes as they currently stand.
>>>>> In mid December 2005 USA Games released a private beta to our beta
>>>>> testers. many bugs were found in the first beta release which are being
>>>>> addressed. Many have been addressed while other bugs still remain
>>>>> currently. It is however becoming more stable and while we are setting
>>>>> no dates we would like to have something ready by spring.
>>>>> There are many new features in 1.0 as well as many new changes.
>>>>> Most recently a change was made so that there are now two attack groups
>>>>> of enemies. There is an attacking force which must be defeated, and a
>>>>> defending force which must be destroyed after the first attack group is
>>>>> destroyed.
>>>>> One of the major changes in the works is we have decided to drop AT&T
>>>>> Crystal in favor of using Neovoice Kate as the voice of the ship
>>>>> computer and game voice. It is beyond this update to explain all the
>>>>> reasons for the change, but we at USA Games are satisfied with the
>>>>> results of this change.
>>>>> In the first release of the 1.0 beta we quickly discovered that the
>>>>> keyboard commands and menus were quite sluggish and slow. We have sinced
>>>>> improved this, and are continuing to resolve this issue. Great changes
>>>>> are being made to improve over all proformence of the game and will take
>>>>> sometime to complete.
>>>>> One of these changes is we are adding a feature to the USA Games
>>>>> Sound.dll and STFC to capture all speech files and stop them with a
>>>>> single keystroke. This is helpful in cases like a full damage or status
>>>>> report, and you would want to stop all speech suddenly.
>>>>> As you might guess this is a rather lengthy fix/update, and will take
>>>>> some time to complete.
>>>>>
>>>>> Thomas Ward
>>>>> Chief developer for USA Games Entertainment
>>>>> http://www.usagames.us
>>>>>
>>>>>
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