No, but it is logical that if there is a bug in a program, that program will not run correctly regardless of your screen reader's performance. If a road is full of potholes, new tires won't smoothen out the ride. ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, February 15, 2006 5:12 AM Subject: RE: audyssey: what about scripting pack man?
> > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Why? Do you have any knowledge of scripting to be sure that it won't > work? > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] > On Behalf Of Charles Rivard > Sent: 15 February 2006 08:09 AM > To: [email protected] > Subject: Re: audyssey: what about scripting pack man? > > > If it is a bug in the game, a script would not correct the problem. > > > ----- Original Message ----- > From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, February 14, 2006 10:40 PM > Subject: audyssey: what about scripting pack man? > > >> >> NB: This email and its contents are subject to our email legal notice >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> ---- >> I don't know how many of you on this list can do jaws scripting. I >> have an idea. I have a problem with pack man that each second level I >> can't eat the last dot. with the last dot the dot detector makes a >> high pitch sound which means I'm on the dot but I can't eat it. The >> manual says if you're half a block away from the dot it will >> automatically be eaten. It also says when the dot detector makes a >> lower pitch sound you're moving away from the dot. But now it makes a >> higher pitch sound. I have asked Phil Vlasak about this, he says the >> higher pitch means I'm on the dot but a bug in the game causes the dot > >> not to be eaten and so the only way is to skip to the next level by >> pressing enter. And now my idea I have come up with: Isn't it possible > >> to write a script that will cause the dot to be eaten. Maybe a script >> can be written so that jaws will move the cursor in the game by one or > >> more pixels in stead of moving it one full step ahead with control up > >> arrow. Maybe if we can script jaws to move pack man a pixel ahead it > >> will eat the dot or any other script where jaws take control of the >> program and force pack man to eat the dot. It seems as if pack man >> has an illness. Come on you scripting boffins; ask doctor jaws to >> examine and heal pack man so that he can eat the last dot. The other >> problem I'm experiencing: when I get at level 14 I took my first power > >> pill; when I scare ghosts the game suddenly ends and give me my score > >> but it doesn't make the sound it makes when I loose my last life. When > >> I scare a ghost in level 14 it just say woops and it ends and it >> tells me my final score. I think what's happening: there's a bug in >> the game that quits the game when I scare a ghost in level 14, >> because the same happens if I press escape. It ask me if I want to >> quit and then it gives me my score. I think that's what happens. But >> when I scare ghosts in level 14 it doesn't ask me if I want to quit, >> it just end the game. Can't jaws be scripted to prevent the program >> from quitting the game if I scare a ghost in level 14? Jaws must >> intervene: hay where you think you going, you can't quit the game on >> the player's behalf. come on, what's the matter with you. Don't get >> me wrong: that's what jaws must "say" to the packman program; it's not > >> what I say to anybody on this list. I'm just enthusiastic about >> jaws. I'm sure we can script it to let pack man eat the last dot and >> prevent the program from quitting. What do you think about this >> >> >> [Non-text portions of this message have been removed] >> >> >> >> to leave send a blank Email to: >> [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] >> to go nomail send a blank message to: > [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] to go nomail send a blank message to: > [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
