NB: This email and its contents are subject to our email legal notice which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
---- Good explanation!! Thanks!! -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Rivard Sent: 17 February 2006 05:15 PM To: [email protected] Subject: Re: audyssey: what about scripting pack man? A JAWS script tells JAWS what to do or what to display and how. It does not fix a problem with errors in a program that JAWS is trying to read. Think of it this way: If you have a book that has misprints in it, you cannot reprogram your eyes to read it correctly. You have to reprint the book after the misprints have been corrected. ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, February 16, 2006 5:03 AM Subject: RE: audyssey: what about scripting pack man? > > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Yes but you must remember: the jaws scripting language is far more than > a tool to enhance the performance of the screen reader. Jaws > scripting is also a programming language just as cobol, c plus and > visual basic is a programming language. If phil fixes the bugs in > pack man he uses the new engine of david greenwood which is also > developed by using a programming language. Just like that jaws > scripting is also a programming language and can also be used to debug > a program. How do I know this? Because the script manager contains a > function called test suite and test suites are used in all > programming languages. > > -----Original Message----- > From: [email protected] [mailto:[EMAIL PROTECTED] > On Behalf Of Charles Rivard > Sent: 15 February 2006 08:42 PM > To: [email protected] > Subject: Re: audyssey: what about scripting pack man? > > > No, but it is logical that if there is a bug in a program, that > program will not run correctly regardless of your screen reader's > performance. If a road > is full of potholes, new tires won't smoothen out the ride. > ----- Original Message ----- > From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Wednesday, February 15, 2006 5:12 AM > Subject: RE: audyssey: what about scripting pack man? > > >> >> NB: This email and its contents are subject to our email legal notice >> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >> >> ---- >> Why? Do you have any knowledge of scripting to be sure that it won't >> work? >> >> -----Original Message----- >> From: [email protected] >> [mailto:[EMAIL PROTECTED] >> On Behalf Of Charles Rivard >> Sent: 15 February 2006 08:09 AM >> To: [email protected] >> Subject: Re: audyssey: what about scripting pack man? >> >> >> If it is a bug in the game, a script would not correct the problem. >> >> >> ----- Original Message ----- >> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> >> To: <[email protected]> >> Sent: Tuesday, February 14, 2006 10:40 PM >> Subject: audyssey: what about scripting pack man? >> >> >>> >>> NB: This email and its contents are subject to our email legal >>> notice > >>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf >>> >>> ---- >>> I don't know how many of you on this list can do jaws scripting. I >>> have an idea. I have a problem with pack man that each second level >>> I > >>> can't eat the last dot. with the last dot the dot detector makes a >>> high pitch sound which means I'm on the dot but I can't eat it. The >>> manual says if you're half a block away from the dot it will >>> automatically be eaten. It also says when the dot detector makes a >>> lower pitch sound you're moving away from the dot. But now it makes >>> a > >>> higher pitch sound. I have asked Phil Vlasak about this, he says the >>> higher pitch means I'm on the dot but a bug in the game causes the >>> dot >> >>> not to be eaten and so the only way is to skip to the next level by >>> pressing enter. And now my idea I have come up with: Isn't it >>> possible >> >>> to write a script that will cause the dot to be eaten. Maybe a >>> script > >>> can be written so that jaws will move the cursor in the game by one >>> or >> >>> more pixels in stead of moving it one full step ahead with control >>> up >> >>> arrow. Maybe if we can script jaws to move pack man a pixel ahead >>> it >> >>> will eat the dot or any other script where jaws take control of the >>> program and force pack man to eat the dot. It seems as if pack man >>> has an illness. Come on you scripting boffins; ask doctor jaws to >>> examine and heal pack man so that he can eat the last dot. The other >>> problem I'm experiencing: when I get at level 14 I took my first >>> power >> >>> pill; when I scare ghosts the game suddenly ends and give me my >>> score >> >>> but it doesn't make the sound it makes when I loose my last life. >>> When >> >>> I scare a ghost in level 14 it just say woops and it ends and it >>> tells me my final score. I think what's happening: there's a bug >>> in > >>> the game that quits the game when I scare a ghost in level 14, >>> because the same happens if I press escape. It ask me if I want to >>> quit and then it gives me my score. I think that's what happens. >>> But > >>> when I scare ghosts in level 14 it doesn't ask me if I want to quit, >>> it just end the game. Can't jaws be scripted to prevent the program >>> from quitting the game if I scare a ghost in level 14? Jaws must >>> intervene: hay where you think you going, you can't quit the game >>> on > >>> the player's behalf. come on, what's the matter with you. Don't get >>> me wrong: that's what jaws must "say" to the packman program; it's >>> not >> >>> what I say to anybody on this list. I'm just enthusiastic about >>> jaws. I'm sure we can script it to let pack man eat the last dot and >>> prevent the program from quitting. What do you think about this >>> >>> >>> [Non-text portions of this message have been removed] >>> >>> >>> >>> to leave send a blank Email to: >>> [EMAIL PROTECTED] >>> You can contact the list owners/moderators by Emailing >>> [EMAIL PROTECTED] to go nomail send a blank message >>> to: >> [EMAIL PROTECTED] >>> change "nomail" to "normal" to resume messages. >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> to leave send a blank Email to: >> [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] to go nomail send a blank message > to: >> [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> >> to leave send a blank Email to: >> [EMAIL PROTECTED] >> You can contact the list owners/moderators by Emailing >> [EMAIL PROTECTED] to go nomail send a blank message >> to: > [EMAIL PROTECTED] >> change "nomail" to "normal" to resume messages. >> Yahoo! Groups Links >> >> >> >> >> >> >> > > > > > to leave send a blank Email to: > [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] to go nomail send a blank message to: > [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > > to leave send a blank Email to: > [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
