Hi, Che.
As a fellow developer and gamer personally I would like to see you have 
at least some basic keyboard, mouse, and joystick support. i love 
joysticks, and don't have a problem with the mouse either. however, 
there is those who will like keyboard only controls.
So your best option is add all of them when you get the time. 
Especially, if you can add in a racing wheel.



Che wrote:
>   Hi all,
>   I am currently working on a new racing game which uses a combination of 
> the mouse and keyboard to control your vehicle.
>   The mouse is used like an accelerator pedal, so you push up for more 
> acceleration, pull back for less, and you shift with the left and right 
> mouse buttons.
>   The name of the game is Rail Racer, and as the name implies, you are 
> racing along a single rail against your opponents on their own rails, kind 
> of like a multi track roller coaster.
>   To turn through track curves, you hold down the D key on your keyboard to 
> deactivate your vertical stabilizers, so you can lean your racer with the 
> mouse.  The skill here comes in properly timing your lean so you enter the 
> turn with the right amount of lean, and exit the turn as you straighten up, 
> the better your timing, the higher your speed out of the turn.
>   I bring up these examples of control to get players' feedback on using the 
> mouse.
>   What are your thoughts on using the mouse as a controller? Would you 
> rather have keyboard control, or the option for keyboard control?
>   Personally, I really like piloting the racer with the mouse, I feel like I 
> am in more control of the vehicle, and it is therefore more fun.
>   Anyhow, I need the communities opinion on this, so let me know what ya 
> think, good, bad or indifferent.
>   Also, to those that have offered their services as beta testers, I 
> appreciate the offers, and will be getting back to you as I near beta stage.
>   Thanks,
>   Che
>   [EMAIL PROTECTED]
>   www.linksForBlinks.com 
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