Hi, Susan.
As it happens I discussed this very issue with James North a couple of 
nights ago. I asked him why not refund the games and let a developer 
start out fresh. His reply to that was to the effect if he had to refund 
the money and then the games should be completely scrapped.
James North is in a terrible situation where he took preorders for the 
titles, and now has to either return all that money or come up with the 
games. He has already made it quite clear to everyone he doesn't want 
anything else to do with writing accessible games, and is tired of 
developing them. Yet if he doesn't write them or let someone take over 
he ends up having to pay all that money back, and I understand it could 
be a large sum.
If USA Games does follow through writing Raceway and Montezuma's Revenge 
then I don't have much to worry about with the issue of refunding the 
games. after all, once people get their product keys all orders are final.
I know the number one question on this list is, "why are we doing this?"
Well, there is two primary reasons. First, I have always been interested 
in Montezuma's Revenge and Raceway since I have heard about them. I 
deeply enjoy writing accessible games, and would likely continue weather 
or not I sell them to others or not. James I believe has lost his desire 
to write games for us.
Second, is I think I could produce them faster than Alchemy.
For an example, I began writing Final Conflict in July 2004. My very 
first demo hit the net by October 2004. I have continued to put updates 
up as soon as I had them. Now, Final Conflict is basically complete. If 
it wasn't for the security issues and if I had the documentation in 
place I could have version 1.0 ready to go. It's still under two years, 
and if I get it posted before July it will remain so. However, it is 
almost a finished product and it was done in 1.5 years.
I fully understand James had hard times since closing ESP, and then 
turned raceway over to Adora, reacquired it, and now is  turning it over 
to me. I am hoping I can produce the game allot faster than it was 
taking before.
One reason is that we have a different polacy about games than does 
Alchemy. /We have always put test builds of our titles online as soon as 
we were sure they were stable enough for public use.That sort of allows 
people who want to publicly test the game while it is being programmed. 
Imagine say an early public test release of Raceway in six months or so. 
That would at least let gamers see where USA Games is in the development 
process and show gamers what kind of game we are producing. That is 
better than not knowing the status, and not being able to even play the 
somewhat stable builds.
Another advantage I have found of doing it this way is I can usually 
find and squash bugs early on. i only wish there were more game 
developers that took this approach. However, I suppose I am different in 
that regard do to the fact I've used Linux software for many years. 
Since most software is public and open source a Linux user can get 
applications from current stable all the way up to the current test 
release. Which I got hooked on that, and figure other gamers probably 
like that to.
Fortunately, for us Montezuma's Revenge does have an early demo we can 
quickly update and put out until we can decide what exactly to do with 
it. However, the sooner James turns over the source the sooner we can 
begin work. I'm also waiting for Jennifer to rerecord the specific 
Alchemy messages with the USA Games info.




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