Hi, Joseph.
I agree that alternative input devices should be supported, but his idea 
of using the mouse for input is a good one. Allot of VI gamers have 
misgivings about using the mouse for games, because of experiences 
attempting to use one in standard applications. In games however the 
input method, the way the mouse input is handled, is completely different.
In standard apps the mouse pointer is tracked to find out what location 
it is on the screen to trigger an event when a button is clicked. In 
games all the game really cares about if the mouse has moved from it's 
current location, and why. For example you could be at some x/y location 
and if you move the mouse left your character turns in that direction. 
The mouse is moved forward and the character walks forward. the tricky 
thing is mice are allot more rapid than other input devices so sometimes 
all it takes is a gental movement in one direction or another.



Joseph Weakland wrote:
> i have never used a mouse to control a game to play it, but if you 
> make a game i suggest allowing keyboard support or also support for 
> joystick/gamepad. i recently got a gamepad and thats why i recommend it
>
> joseph weakland
> email/msn messenger:
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> (all outgoing email scanned by avast)
>   ----- Original Message -----
>   From:   Che
>   To: [email protected]  
>   Sent: Monday, February 20, 2006 3:38   PM
>   Subject: audyssey: Rail Racer survey
>  
>
>   Hi all,
>   I am currently working on a new   racing game which uses a 
> combination of
> the mouse and keyboard to control   your vehicle.
>   The mouse is used like an accelerator pedal, so you   push up for more
> acceleration, pull back for less, and you shift with the   left and right
> mouse buttons.
>   The name of the game is Rail   Racer, and as the name implies, you are
> racing along a single rail against   your opponents on their own 
> rails, kind
> of like a multi track roller   coaster.
>   To turn through track curves, you hold down the D key on   your 
> keyboard to
> deactivate your vertical stabilizers, so you can lean   your racer 
> with the
> mouse.  The skill here comes in properly timing   your lean so you 
> enter the
> turn with the right amount of lean, and exit   the turn as you 
> straighten up,
> the better your timing, the higher your   speed out of the turn.
>   I bring up these examples of control to get   players' feedback on 
> using the
> mouse.
>   What are your thoughts on   using the mouse as a controller? Would you
> rather have keyboard control,   or the option for keyboard control?
>   Personally, I really like   piloting the racer with the mouse, I 
> feel like I
> am in more control of the   vehicle, and it is therefore more fun.
>   Anyhow, I need the   communities opinion on this, so let me know 
> what ya
> think, good, bad or   indifferent.
>   Also, to those that have offered their services as beta   testers, I
> appreciate the offers, and will be getting back to you as I   near 
> beta stage.
>   Thanks,
>   Che
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