Hi Joseph,
You don't have to worry about the mouse ejecting you from the game. 
DirectX has a cooperative level setting called foreground exclusive.What 
that means is when the game is the current or active window the game has 
total control of the mouse. It won't allow the mouse to activate items 
on the screen or let it leave the Window.
 

Joseph Weakland wrote:
> would the game support handheld gamepad controls? if so i'd probably 
> use it or keyboard control. i have never used a mouse for game control 
> before and i have only a 2 button mouse. and what would prevent mouse 
> from ejecting you out of game when using it?
>
> joseph weakland
> email/msn messenger:
> [EMAIL PROTECTED]
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>   ----- Original Message -----
>   From:   Che
>   To: [email protected]  
>   Sent: Monday, March 06, 2006 9:20 AM
>   Subject: audyssey: RailRacer call for   testers
>  
>
>   Ok kids, those of you looking for a fresh game won't   have to wait 
> much
> longer.
>   Rail Racer will be in beta stage   hopefully in a few weeks, and I 
> think
> folks will dig what they   hear.
>   This is a racing game set in a future when most of the Earth's   
> inhabitants
> are blind, and Rail Racing is the primary source of   entertainment.
>   Using your mouse to control your racer, you will   compete on a 
> variety of
> tracks, leaning into the curves, smoothly shifting   gears and 
> accelerating to
> produce the best lap times.
>     Additionally, you will have to disengage your driving wheels and 
> fire your  
> jump jets to launch your racer over obstacles on the rail. If your jump  
> timing is off you will lose precious seconds , or worse, damage your   
> racer.
>   You will have to monitor your vehicle systems, and pit for   repairs 
> and
> fuel as necessary.  Your racer computer as well as your   pit crew 
> will keep
> you informed about the performance of all systems, as   well as your 
> pit stop
> needs.  For instance, you might decide to forgo   repairs and limp 
> through the
> race if only a few laps remain to save the   repair time in the pits.
>   It is all up to you.
>   These are   the features that are locked down at this point, others,
> including force   feedback steering wheel control and keyboard control 
> will be
> integrated   before full release.
>   At this point, the game is in alpha stage, and   I need three or four
> testers to see how the driving system works on   various computer 
> setups.  The
> testers will require a mouse to   drive.
>   If you are interested in being a tester, email me and tell me   why you
> would make a good team member of the Rail Racer crew.  As   well, if any
> developers out there have worked with beta testers in the   past and have
> reccomendations for individuals, please let me   know.
>   I think you are really gonna dig this one.  I have spent   hours 
> playing
> with the driving system, trying to get my lap times down,   and I can 
> tell
> you, it is quite challenging to get into a smooth driving   rhythm.
>   I will be setting up a new website for the game in the next   week, 
> and will
> update the list when it is ready for public   consumption.
>   At this point, I am wide open to suggestions for the   game from the
> community, so if you have any ideas you might like to see   
> incorporated, let
> us know here on the list.  If the concept would add   to the fun of 
> the game,
> I will try my best to include it.  I want   this to be a game from one 
> of us,
> for all of us.
>   I look forward   to hearing from you.
>   Che Martin - Developer of Rail Racer
>     [EMAIL PROTECTED]
>
>
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