haven't heard too much on C#, but have found numerous books on C++ game
programming. The main(actually only) reason I chose C++, is because the game
programming class at school, is being taught in that language. So since I
wanted to take it, I had no choice. The only reason it was offered this
quarter during the day at my school, is because I am in really good with the
lead computer instructor at my school, and told him that I wished they
offered it during the day so I could take it, and all of a sudden the next
day, it was offered. Needless to say, me was happy camper.
BEAN
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 17, 2006 7:31 PM
Subject: Re: audyssey: new to list
> Hi Richard,
> I also am not a fan of Visual Basic. I started out writing in C++, but
> have found C# .NET is actually much easier and looks quite a bit like
> C++. Why use C# .NET over C++?
> With C# .NET you can access the DirectX libraries directly, and the code
> isn't as picky as C++. I also like the C# style classes.
> However, C++ is the gaming industry standard, and is really good for
> many reasons as well. Most documentation is in C++, you don't have to
> worry about .NET MSIL, and you will find better proformence. Although,
> C# .NET offers some better type safeties, and better arrays. I am
> falling in love with the way C# .NET handles array types.
>
>
>
>
> Richard Bennett wrote:
>> Well I have taking VB6(which I could take or leave), but I also have
>> taken
>> C(which I like extremely). But the game programming class that I am
>> taking
>> is in C++(the first portion) and then the graphics and sound will be I
>> believe in C. So I guess you can say I am going to program in C/C++,
>> because
>> VB6, just don't make sense to me. I struggled through out that whole 2
>> class
>> quarter, and didn't understand much about it. Don't know why, but just
>> didn't understand it, lol.
>
>
>
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