That is the main reason I am going to stick with C++, that and I understand
most of it very well. Least I did till I got to Object Orientated
Programming. But I struggled through it. Still don't understand it very
weell, or for that matter, at all. But it will come in time I hope
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 19, 2006 6:47 AM
Subject: Re: audyssey: new to list
> Hi Richard,
> One of the major reasons your class is being done in C++ is that is the
> universal game programming standard. Weather you are talking Microsoft
> Game Studios, Activision, Nintendo, Sega, etc they use C++ in there game
> engines. In the blind comunity many are amature programmers that just do
> it in a language they know like Visual Basic for example. It would be
> doubtful you will hear about any other language other than C++ in a game
> programming class although there are books out there for C# .NET and
> Visual Basic languages on game programming.
> When starting out my first choice was to go for a C++ type engine.
> However, I was learning the .NET sweit of languages at the time, and
> discovered I liked them so just ended up writing my engines in C# .NET
> instead.
>
>
>
> Richard Bennett wrote:
>> haven't heard too much on C#, but have found numerous books on C++ game
>> programming. The main(actually only) reason I chose C++, is because
>> the game
>> programming class at school, is being taught in that language. So since I
>> wanted to take it, I had no choice. The only reason it was offered this
>> quarter during the day at my school, is because I am in really good
>> with the
>> lead computer instructor at my school, and told him that I wished they
>> offered it during the day so I could take it, and all of a sudden the
>> next
>> day, it was offered. Needless to say, me was happy camper.
>> BEAN
>
>
>
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