Hi Richard,
Understand the books I have read are geared for a sighted audience as
well so i have had to pick and choose what I needed from the books.
However, of the books I have recently read that had some good influence
on my programming was Programming Roll Playing Games, Understanding Game
Math and Physics, and there are a couple of others. The RPG book gives
some good ideas of a Madlib scripting engine as well as collision
detection. The Understanding Math and Physics book by Wendy Staller also
gives good collision detection ideas as well as some formulas for common
physics you will use in games. There is a couple of AI books I am
reading which gives some helpful ideas and concepts for designing your
AI characters.
Another book I have used is Kickstart Managed DirectX 9. The book is not
very good but it is geared for a C# .NET developer wanting to quickly
get up and running with DirectX 9 and the managed programming interface.
I don't know if you noticed that USA Raceway does use realistic physic's
in it's engine. Part of that has been supplied by Andrew Heart from this
comunity, but some of it has been taken from that Physics book I mentioned.
Richard Bennett wrote:
> yeah its pretty cool, but the class is totally geared towards the sighted
> community. But I'm taking what I need from the class. So what books do
> you
> reccommend for game programming?
> BEAN
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