sounds really interesting. I will probably check out those books shortly. I
have a few I am gonna look at. But I am going to gear my reading to C++,
since that is what I learned in school, it only makes sense. Thanks for that
information, it is greatly appreciated.
BEAN
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, March 19, 2006 6:21 AM
Subject: Re: audyssey: new to list
> Hi Richard,
> Understand the books I have read are geared for a sighted audience as
> well so i have had to pick and choose what I needed from the books.
> However, of the books I have recently read that had some good influence
> on my programming was Programming Roll Playing Games, Understanding Game
> Math and Physics, and there are a couple of others. The RPG book gives
> some good ideas of a Madlib scripting engine as well as collision
> detection. The Understanding Math and Physics book by Wendy Staller also
> gives good collision detection ideas as well as some formulas for common
> physics you will use in games. There is a couple of AI books I am
> reading which gives some helpful ideas and concepts for designing your
> AI characters.
> Another book I have used is Kickstart Managed DirectX 9. The book is not
> very good but it is geared for a C# .NET developer wanting to quickly
> get up and running with DirectX 9 and the managed programming interface.
> I don't know if you noticed that USA Raceway does use realistic physic's
> in it's engine. Part of that has been supplied by Andrew Heart from this
> comunity, but some of it has been taken from that Physics book I
> mentioned.
>
>
>
>
>
> Richard Bennett wrote:
>> yeah its pretty cool, but the class is totally geared towards the sighted
>> community. But I'm taking what I need from the class. So what books do
>> you
>> reccommend for game programming?
>> BEAN
>
>
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