I know this is quite late, but is WebGPU still due to be implemented after 
Build 109? (So 110 and above?) 
 
On Wednesday 23 March 2022 at 12:22:56 UTC cwa...@chromium.org wrote:

> On Wed, Mar 23, 2022 at 1:13 PM Yoav Weiss <yoav...@chromium.org> wrote:
>
>> LGTM to continue experimenting till M105 (inclusive) but no further.
>>
>> Thank you!
>  
>
>> On Wed, Mar 23, 2022 at 12:57 PM Corentin Wallez <cwa...@chromium.org> 
>> wrote:
>>
>>> Hey Yoav,
>>>
>>> The W3C group is looking to finish a first version of the spec ASAP and 
>>> while standardization always has a bunch of unknowns, we want to get to a 
>>> stable spec in months, not quarters. So for Chromium our hope was that we 
>>> could keep the OT going until shipping, with maybe a pause of one release 
>>> in the middle. Burn-in is always a risk but fairly minimal for WebGPU 
>>> because all browsers are implementing and horizontal reviews seem to have 
>>> little comments that would change the shape of the API drastically. (so 
>>> we're not in a situation like when WebVR turned into WebXR). We've also 
>>> been doing rolling deprecations during the OT and developers all upgraded 
>>> in a timely fashion.
>>>
>>> Of course we might be biased in evaluating the risk of burn-in but it 
>>> seems minimal, so extending OTs for 12 milestones (or even longer) doesn't 
>>> look scary. Happy to discuss more obviously :)
>>>
>>
>> Extension beyond the 12 milestone mark would require 3 LGTMs and 
>> significant analysis of the risks involved. Pausing the OT for a release 
>> would go a long way towards reducing the risks, so it might be worthwhile 
>> for y'all to consider.
>>  
>>
> Sounds good, I really hope by then we'll be ready for launch, with the 
> potential gap of one release. We need to figure out the implications but 
> it's likely we can do a pause.
>  
>
>>
>>> Re: WebGPU WPT in Firefox and WebKit, short answer is that they aren't 
>>> running the tests yet, but looking to.
>>>
>>>    - WebKit started implementing WebGPU again 
>>>    <https://github.com/WebKit/WebKit/commits/main/Source/WebGPU> 
>>>    actively a couple weeks ago and assured they wanted the vast majority of 
>>>    their tests to be the WPT ones we develop (and that they are going to 
>>>    contribute to if they find holes). They asked for pointers on how to run 
>>>    the WebGPU CTS through WPT so they must be looking at doing that.
>>>    - I thought Firefox ran WebGPU WPT on CI but it seems it later got 
>>>    disabled. Kelsey Gilbert confirmed it: "Not as part of Firefox CI yet, 
>>> but 
>>>    yes we are working on it". wgpu <https://github.com/gfx-rs/wgpu> the 
>>>    library used to implement WebGPU in Firefox, is running the tests 
>>> through 
>>>    Deno <https://deno.land/>, which provides coverage of most of the 
>>>    code. (from our experience in Chromium). I don't know the pass rate of 
>>> wgpu 
>>>    though.
>>>
>>>
>> Thanks! May be interesting (but not blocking) to run those WPTs manually 
>> and see if they pass. Or we could wait for them to integrate them into 
>> their CI :)
>>  
>>
>>> Cheers,
>>>
>>> Corentin
>>>
>>> On Wed, Mar 23, 2022 at 6:06 AM Yoav Weiss <yoav...@chromium.org> wrote:
>>>
>>>> Thanks for tackling this large , important and complex capability! :)
>>>>
>>>> As this extension will bring the OT to 12 milestones, which is the 
>>>> typical limit of time we let OTs run (to reduce burn-in risk), I'd love to 
>>>> better understand the higher level plan.
>>>> Are you planning for this to be the last OT extension, and planning to 
>>>> ship around M105? Are you planning to pause the OT at some point, to 
>>>> reduce 
>>>> the burn-in risk? Something else?
>>>>
>>>> On Monday, March 21, 2022 at 2:43:54 PM UTC+1 Corentin Wallez wrote:
>>>>
>>>>> The origin trial for WebGPU was started in M94 and was later extended 
>>>>> to end in M101. We are asking to extend for 4 additional releases to M105 
>>>>> so that we can address previous feedback from developers and gather 
>>>>> additional ones.
>>>>>
>>>>> Particularly important pieces of feedback that we are currently 
>>>>> investigating are:
>>>>>
>>>>>    - The performance of WebGPU-based video processing on the Web, 
>>>>>    which after extensive efforts by partners is getting to a 
>>>>> benchmarkable 
>>>>>    state (so we can understand the performance of the API and correct if 
>>>>> need 
>>>>>    be).
>>>>>    - Missing functionality and its impact on large projects targeting 
>>>>>    WebGPU via emscripten (for example we got multiple important pieces of 
>>>>>    feedback from Unity with likely more coming)
>>>>>    - The expressed need to have synchronous readbacks from the GPU 
>>>>>    being available in WebGPU (something that you can do in WebGL and that 
>>>>> at 
>>>>>    least half a dozen developers requested be added to WebGPU).
>>>>>    - How the recently agreed upon direction for exposing GPU 
>>>>>    identifiers in WebGPU will work for developers (since it is more 
>>>>> limited 
>>>>>    than available in WebGL for privacy considerations).
>>>>>
>>>>>
>>>>> Contact emailscwa...@chromium.org, bcla...@chromium.org, 
>>>>> kai...@chromium.org
>>>>>
>>>>> Explainerhttps://gpuweb.github.io/gpuweb/explainer/
>>>>>
>>>>> Specificationhttps://gpuweb.github.io/gpuweb/
>>>>>
>>>>> Design docs
>>>>> https://gpuweb.github.io/gpuweb/
>>>>> https://gpuweb.github.io/gpuweb/wgsl/
>>>>> https://gpuweb.github.io/gpuweb/explainer/
>>>>>
>>>>> Summary
>>>>>
>>>>> The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs 
>>>>> for the Web. It will provide modern features such as “GPU compute” as 
>>>>> well 
>>>>> as lower overhead access to GPU hardware and better, more predictable 
>>>>> performance. WebGPU is being developed by the “GPU for the Web” W3C 
>>>>> community group.
>>>>>
>>>>>
>>>>> WebGPU is a large and complex API. Developers take time to port 
>>>>> existing applications to it and surface feedback on functionality / 
>>>>> performance, and TAG review is still ongoing due to the complexity of the 
>>>>> API. We are starting to gather feedback from developers and get 
>>>>> additional 
>>>>> ones. Particularly important pieces of feedback that we are currently 
>>>>> investigating are:
>>>>>
>>>>>    - The performance of WebGPU-based video processing on the Web, 
>>>>>    which after extensive efforts by partners is getting to a 
>>>>> benchmarkable 
>>>>>    state (so we can understand the performance of the API and correct if 
>>>>> need 
>>>>>    be).
>>>>>    - Missing functionality and its impact on large projects targeting 
>>>>>    WebGPU via emscripten (for example we got multiple important pieces of 
>>>>>    feedback from Unity with likely more coming)
>>>>>    - The expressed need to have synchronous readbacks from the GPU 
>>>>>    being available in WebGPU (something that you can do in WebGL and that 
>>>>> at 
>>>>>    least half a dozen developers requested be added to WebGPU).
>>>>>    - How the recently agreed upon direction for exposing GPU 
>>>>>    identifiers in WebGPU will work for developers (since it is more 
>>>>> limited 
>>>>>    than available in WebGL for privacy considerations).
>>>>>
>>>>> We are asking to extend the Origin Trial to keep getting feedback from 
>>>>> developers during their prototyping and also when they are testing with 
>>>>> users in the wild. (identifier information for example is only useful in 
>>>>> the latter case).
>>>>>
>>>>> Blink componentBlink>WebGPU 
>>>>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>>>>
>>>>> Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl 
>>>>> <https://chromestatus.com/features#tags:webgl>
>>>>>
>>>>> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626
>>>>>
>>>>> TAG review statusStill ongoing (after 11 months and regular 
>>>>> reminders).
>>>>>
>>>>> Risks
>>>>>
>>>>>
>>>>> Interoperability and Compatibility
>>>>>
>>>>> With positive signals (and at least WIP implementations) from all 
>>>>> browsers, the biggest interoperability risk is the surface of the API 
>>>>> which 
>>>>> is quite large.
>>>>>
>>>>> Gecko: In development (
>>>>> https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu)
>>>>>
>>>>> WebKit: In development (
>>>>> https://github.com/WebKit/WebKit/tree/main/Source/WebGPU/WebGPU)
>>>>>
>>>>> Web developers: Strongly positive (
>>>>> https://doc.babylonjs.com/extensions/webgpu) Significant interest and 
>>>>> positive feedback from the many early adopters (Babylon.js, Earth, TF.js, 
>>>>> sokol-gfx, and many many others).
>>>>>
>>>>> Activation
>>>>>
>>>>> WebGPU is not polyfillable on existing APIs and requires hardware 
>>>>> support on the system. (software fallback is not enabled by default yet).
>>>>>
>>>>>
>>>>> Security
>>>>>
>>>>> See detailed security explainer: 
>>>>> https://gpuweb.github.io/gpuweb/#malicious-use
>>>>>
>>>>>
>>>>> Goals for experimentation
>>>>>
>>>>> Allow developers to use WebGPU and provide feedback on the API or the 
>>>>> shading language. We expect feedback about ergonomics, ease of use and 
>>>>> ease 
>>>>> of porting existing content to WebGPU, and missing features. As well as 
>>>>> many bug reports :) Also help partners evaluate the performance of WebGPU 
>>>>> in the wild to figure out areas of the implementation to optimize before 
>>>>> launch.
>>>>>
>>>>>
>>>>> Reason this experiment is being extended
>>>>>
>>>>> WebGPU is a large and complex API. Developers take time to port 
>>>>> existing applications to it and surface feedback on functionality / 
>>>>> performance, and TAG review is still ongoing due to the complexity of the 
>>>>> API. We are starting to gather feedback from developers and get 
>>>>> additional 
>>>>> ones. Particularly important pieces of feedback that we are currently 
>>>>> investigating are:
>>>>>
>>>>>    - The performance of WebGPU-based video processing on the Web, 
>>>>>    which after extensive efforts by partners is getting to a 
>>>>> benchmarkable 
>>>>>    state (so we can understand the performance of the API and correct if 
>>>>> need 
>>>>>    be).
>>>>>    - Missing functionality and its impact on large projects targeting 
>>>>>    WebGPU via emscripten (for example we got multiple important pieces of 
>>>>>    feedback from Unity with likely more coming)
>>>>>    - The expressed need to have synchronous readbacks from the GPU 
>>>>>    being available in WebGPU (something that you can do in WebGL and that 
>>>>> at 
>>>>>    least half a dozen developers requested be added to WebGPU).
>>>>>    - How the recently agreed upon direction for exposing GPU 
>>>>>    identifiers in WebGPU will work for developers (since it is more 
>>>>> limited 
>>>>>    than available in WebGL for privacy considerations).
>>>>>
>>>>> We are asking to extend the Origin Trial to keep getting feedback from 
>>>>> developers during their prototyping and also when they are testing with 
>>>>> users in the wild. (identifier information for example is only useful in 
>>>>> the latter case).
>>>>>
>>>>>
>>>>>
>>>>> Ongoing technical constraints
>>>>>
>>>>> None
>>>>>
>>>>>
>>>>> Debuggability
>>>>>
>>>>> Warnings and errors are exposed via dev tools. Specialized tools for 
>>>>> debugging are TBD.
>>>>>
>>>>>
>>>>> Will this feature be supported on all six Blink platforms (Windows, 
>>>>> Mac, Linux, Chrome OS, Android, and Android WebView)?No
>>>>>
>>>>> This feature will not be available in Origin Trial on: - Android 
>>>>> because adding Android support is a lot of engineering that we're 
>>>>> scheduling to happen between the Origin Trial and the shipment of WebGPU. 
>>>>> - 
>>>>> Windows 7 and 8 since they don't have D3D12. Support will be extended to 
>>>>> these versions of Windows after the first version of WebGPU is shipped. - 
>>>>> Other devices that don't support D3D12/Metal/Vulkan or don't have a GPU 
>>>>> with good enough minimum specifications.(maybe) - ARM devices if we don't 
>>>>> find time to test on ARM platforms before the Origin Trial starts. The 
>>>>> goal 
>>>>> is that WebGPU will eventually be supported in hardware on the vast 
>>>>> majority of systems on all Blink OSes and have software fallback on the 
>>>>> others.
>>>>>
>>>>>
>>>>> Is this feature fully tested by web-platform-tests 
>>>>> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
>>>>> ?Yes
>>>>>
>>>>
>>>> Are the Firefox and Safari implementations passing the WPTs? That could 
>>>> be reassuring from an interop perspective.
>>>>  
>>>>
>>>>>
>>>>> DevTrial instructions
>>>>> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>>>>>
>>>>> Flag name--enable-unsafe-webgpu
>>>>>
>>>>> Requires code in //chrome?False
>>>>>
>>>>> Tracking bug
>>>>> https://bugs.chromium.org/p/chromium/issues/detail?id=1156646
>>>>>
>>>>> Launch bug
>>>>> https://bugs.chromium.org/p/chromium/issues/detail?id=1156661
>>>>>
>>>>> Estimated milestones
>>>>> OriginTrial desktop last 101
>>>>> OriginTrial desktop first 94
>>>>>
>>>>> Link to entry on the Chrome Platform Status
>>>>> https://chromestatus.com/feature/6213121689518080
>>>>>
>>>>> Links to previous Intent discussionsIntent to prototype: 
>>>>> https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
>>>>> Intent to Experiment: 
>>>>> https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
>>>>> Intent to Extend: 
>>>>> https://groups.google.com/a/chromium.org/g/blink-dev/c/l-QcZ7qOcUQ
>>>>>
>>>>

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