Contact emails

[email protected], [email protected]

Explainer

https://github.com/gpuweb/gpuweb/issues/4342

Specification

https://gpuweb.github.io/gpuweb/#abstract-opdef-validating-gpuprogrammablestage

https://github.com/gpuweb/gpuweb/pull/4387

Summary

WebGPU now allows developers to omit entry points to shader modules when
creating a pipeline, improving ergonomics. If no default entry point is
found, a GPUValidationError will be triggered as usual.

Blink component

Blink>WebGPU
<https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>

TAG review

WebGPU spec: https://github.com/w3ctag/design-reviews/issues/626

TAG review status

A TAG review was not deemed necessary for this minor addition to the WebGPU
spec, as it adheres to established conventions.

Risks

Interoperability and Compatibility

Default entry points to shader modules have not yet been implemented in any
browser, but have been approved by the GPU for the Web Community Group,
with representatives from Chrome, Firefox, and Safari. See
https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2023-11-08#default-entrypoints-to-shader-modules-4342-corentin-is-very-excited-about-this-tiny-addition

Gecko: Positive (https://github.com/mozilla/standards-positions/issues/931)

WebKit: Positive (https://github.com/WebKit/standards-positions/issues/284)

Web developers: Positive. https://github.com/gpuweb/gpuweb/issues/4342

Other signals:

WebView application risks

Does this intent deprecate or change behavior of existing APIs, such that
it has potentially high risk for Android WebView-based applications?

None at the moment, WebGPU currently does not ship on Android WebView.


Debuggability

No DevTools changes are required.

Will this feature be supported on all six Blink platforms (Windows, Mac,
Linux, Chrome OS, Android, and Android WebView)?

No

All platforms will eventually have support. Will immediately be available
on Android, ChromeOS, Mac, and Windows, since those platforms already
support WebGPU. Linux is planned to have WebGPU support in the future, so
this feature will become available when WebGPU does.

Is this feature fully tested by web-platform-tests
<https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
?

Work-in-progress.

WebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts)
that is regularly pulled into Chromium and part of the testing of Dawn/Tint
in Chromium.

Flag name on chrome://flags

None

Finch feature name

None

Non-finch justification

None

Requires code in //chrome?

False

Tracking bug

https://bugs.chromium.org/p/dawn/issues/detail?id=2254

Availability expectation

Feature is available only in Chromium browsers for the near future, on the
order of months. Other browsers intend to ship WebGPU support, but don't
have specified timelines.

Non-OSS dependencies

Does the feature depend on any code or APIs outside the Chromium open
source repository and its open-source dependencies to function?

No

Estimated milestones

Shipping on desktop

121

Shipping on Android

121

Anticipated spec changes

Open questions about a feature may be a source of future web compat or
interop issues. Please list open issues (e.g. links to known github issues
in the project for the feature specification) whose resolution may
introduce web compat/interop risk (e.g., changing to naming or structure of
the API in a non-backward-compatible way).

None

Link to entry on the Chrome Platform Status

https://chromestatus.com/feature/5102870756327424

This intent message was generated by Chrome Platform Status
<https://chromestatus.com/>.

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