On Mon, Nov 27, 2023 at 4:20 PM 'Christopher Cameron' via blink-dev <
blink-dev@chromium.org> wrote:

> Contact emailsccame...@chromium.org
>
> ExplainerNone
>
> Specificationhttps://github.com/KhronosGroup/WebGL/pull/3222
>
> Summary
>
> WebGL allows rendering into textures and renderbuffers of many different
> pixel formats (e.g, 8-bit, floating-point, sRGB-encoded, etc). The drawing
> buffer of WebGL (the buffer that is passed to the compositor) is 8-bit by
> default. This feature allows WebGL to configure the pixel format of this
> drawing buffer. This feature enables WebGL developers to: * avoiding an an
> extra copy convert their rendering to the default drawing buffer pixel
> format * draw content that has a more than 8 bits of precision The latter
> feature unlocks several additional applications * very wide color gamut
> content without loss of precision * medical applications which require >8
> bits of precision * high dynamic range applications (when available)
>
>
> Blink componentBlink>WebGL
> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGL>
>
> TAG reviewNone
>
> TAG review statusNot applicable
>
> Risks
>
>
> Interoperability and Compatibility
>
> None.
>
>
> *Gecko*: Positive Feature authored by Mozilla.
>
> *WebKit*: No signal (
> https://github.com/WebKit/standards-positions/issues/278)
>
> *Web developers*: Positive Positive feedback from several high profile
> web developers - 3D engines that use physically based rendering - image
> editing formats (especially for HDR) - medical imaging applications (which
> require >8 bit precision)
>

This feature sounds like a good addition to the platform. Are there any
(public) links that you point to for developer feedback? I'm mostly curious
to see the discussions


> *Other signals*: This feature's specification was authored by Mozilla.
>
> Ergonomics
>
> None.
>
>
> Activation
>
> No.
>
>
> Security
>
> None.
>
>
> WebView application risks
>
> Does this intent deprecate or change behavior of existing APIs, such that
> it has potentially high risk for Android WebView-based applications?
>
> None
>
>
> Debuggability
>
> No additional debugging support should be needed.
>
>
> Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, Chrome OS, Android, and Android WebView)?Yes
>
> The underlying technology (floating point textures) has almost universal
> support.
>
>
> Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
> ?No
>
> This feature is fully tested using WebGL conformance tests, which has been
> checked in.
>
>
> Flag name on chrome://flags
>
> Finch feature nameNone
>
> Requires code in //chrome?False
>
> Availability expectationFeature is available on Web Platform in less than
> a year following launch in Chrome.
>
> Adoption expectationSeveral specific partners have been using this
> feature being chrome://flags' "experimental web platform features", and
> intend to adopt this as soon as it is supported.
>
> Estimated milestones
> Shipping on desktop 122
> Shipping on Android 122
> Shipping on WebView 122
>
> Anticipated spec changes
>
> Open questions about a feature may be a source of future web compat or
> interop issues. Please list open issues (e.g. links to known github issues
> in the project for the feature specification) whose resolution may
> introduce web compat/interop risk (e.g., changing to naming or structure of
> the API in a non-backward-compatible way).
> None
>
> Link to entry on the Chrome Platform Status
> https://chromestatus.com/feature/5146687245123584
>
> Links to previous Intent discussionsIntent to prototype:
> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGnfxj-HFt%3Dk5NBHb5SyNT0ERn6w13S3U8%3DBjV8-4EB4EUoAkw%40mail.gmail.com
>
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> .
>

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