Thanks Rik,

Good catch! The actual impl here is fairly old and I assumed this was
something the underlying API already handled. My recent work on the feature
has largely been integrating with our permissions framework and the launch
process. This CL
<https://chromium-review.googlesource.com/c/chromium/src/+/5857347>
addresses the issue. I think it should land in time for M130, but if not, I
won't enable the feature until it does land.

On Wed, Sep 11, 2024 at 1:40 PM Rik Cabanier <caban...@gmail.com> wrote:

> Awesome to hear to see this shipping on Chrome!
> Quest browser has supported this API for close to 4 years and it's used by
> many developers and supported by all WebXR frameworks.
>
> Does your implementation ensure that the hand joints are not matched to
> the user?
>
> On Wed, Sep 11, 2024 at 11:35 AM 'Alex Cooper' via blink-dev <
> blink-dev@chromium.org> wrote:
>
>> Contact emailsalcoo...@chromium.org
>>
>> Explainer
>> https://github.com/immersive-web/webxr-hand-input/blob/main/explainer.md
>>
>> Specificationhttps://immersive-web.github.io/webxr-hand-input
>>
>> Summary
>>
>> Exposes hand joint data on XrInputSources for use during a WebXr session.
>> This allows developers to have more fine grained interactions during WebXr
>> sessions.
>>
>>
>> Blink componentBlink>WebXR
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebXR>
>>
>> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/568
>>
>> TAG review statusIssues addressed
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> None
>>
>>
>> *Gecko*: No signal
>>
>> *WebKit*: Shipped/Shipping (
>> https://webkit.org/blog/15443/news-from-wwdc24-webkit-in-safari-18-beta)
>>
>> *Web developers*: Strongly positive
>>
>> *Other signals*: Shipped on Meta Quest, Initially added to Chrome for
>> HoloLens support
>>
>> WebView application risks
>>
>> Does this intent deprecate or change behavior of existing APIs, such that
>> it has potentially high risk for Android WebView-based applications?
>>
>> None
>>
>>
>> Debuggability
>>
>> None
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, ChromeOS, Android, and Android WebView)?No
>>
>> WebXR is only supported on Windows and Android (not WebView)
>>
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>> ?No
>>
>> API shape is relatively simple consisting largely of the enum and a
>> simple idl to get a "joint space", which is used in other tested APIs;
>> however, generating realistic synthetic joint data (~50 poses) is quite
>> difficult and error prone. Further, no test API currently exists to supply
>> this data. https://github.com/immersive-web/webxr-test-api/issues/86
>> tracks investigating adding such an API. IDL validation:
>> https://wpt.fyi/results/webxr/hand-input?label=experimental&label=master&aligned
>>
>> Flag name on chrome://flagswebxr-hand-input
>>
>> Finch feature nameWebXRHandInput
>>
>> Requires code in //chrome?False
>>
>> Tracking bughttps://crbug.com/359418633
>>
>> Launch bughttps://launch.corp.google.com/launch/4338213
>>
>> Sample links
>> https://immersive-web.github.io/webxr-samples/immersive-hands.html
>>
>> Estimated milestones
>> Shipping on desktop 130
>> Shipping on Android 130
>>
>> Anticipated spec changes
>>
>> None
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/6290425179275264?gate=6298185765748736
>>
>> Links to previous Intent discussionsIntent to Prototype:
>> https://groups.google.com/a/chromium.org/forum
>>
>>
>> This intent message was generated by Chrome Platform Status
>> <https://chromestatus.com/>.
>>
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>>
>

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