On Mon, Jun 2, 2025 at 10:56 AM Alex Cooper <alcoo...@chromium.org> wrote:

> Thanks Mike. I believe I've made all of the changes requested.
>
> > Can you update the chromestatus entry with this info (see the "Platform
> Support Explanation" field)? Thanks.
> Done.
>
> > I'm responding to the "Debuggability: None" in your email and
> chromestatus entry. It sounds like that should be updated to something like
> "no special needs" or "existing tools cover debugging".
> I believe I've now added a note to the appropriate space on the
> chromestatus entry.
>
> > Thanks, that's helpful for non-WebXR experts. Which of the 3 were
> already implemented by Meta?
> If I understand correctly the "matchDepthView" and corresponding
> implementation of XRViewGeometry (transform/projectionMatrix attributes)
> were implemented by them, or are at least fairly close. I'm not sure if
> they've done the pause/resume methods yet, but they provided feedback to
> the shape wrt their runtime. I do think it is unlikely they will implement
> raw/smooth anytime soon due to the nature of their runtime, but that
> particular feature is the one that IMO has the least flexibility in naming
> of the three.
>
> +Rik Cabanier <caban...@gmail.com> (of Meta who has commented on WebXR
> launches in the past) in case he can add any additional context here.
>

We have shipped the `matchDepthView` attribute but not the pause/resume api
yet. I'm planning on adding those soon.
As Alex mentioned, we won't offer smooth in the near future since our
platform doesn't support it.

>
> On Mon, Jun 2, 2025 at 5:16 AM Mike Taylor <miketa...@chromium.org> wrote:
>
>> On 5/30/25 12:47 PM, Alex Cooper wrote:
>>
>> > Can you say more why you think a TAG review isn't applicable here? I
>> see that TAG has reviewed a number of WebXR features in the past:
>> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>>
>> They have. By and large this is collectively 3 small updates to an
>> existing API that either follows the established patterns of the API and/or
>> are small enough features that can't really be done in another way.
>> Furthermore, there was already fairly substantial cross-vendor iteration on
>> this. Finally, it is my understanding that several of these items have also
>> already been implemented in the Meta Quest browser.
>>
>> Thanks, that's helpful for non-WebXR experts. Which of the 3 were already
>> implemented by Meta?
>>
>>
>> > Could we file a position request at
>> https://github.com/WebKit/standards-positions/, and let them know we're
>> proposing to ship this? Or maybe it makes more sense to add a comment to
>> https://github.com/WebKit/standards-positions/issues/155 - I'll leave
>> that up to you.
>> We've typically been filing new issues. For what it's worth, the bulk of
>> the Depth API *is* shipped. This particular chromestatus is about the three
>> incremental features to allow for improved performance knobs to be exposed
>> to developers. I went ahead and filed the issue for the overall API here
>> though: https://github.com/WebKit/standards-positions/issues/503
>>
>> Thank you. And by "this" I'm referring the 3 updates you're proposing to
>> ship.
>>
>>
>> > I would assume remote debugging with DevTools works here, is that
>> correct?
>> I'm not sure what you mean? You can access all of the methods etc. via
>> the DevTools as with any API. We didn't do anything special to enable
>> debugging scenarios, but also nothing that would block default tooling from
>> working.
>>
>> I'm responding to the "Debuggability: None" in your email and
>> chromestatus entry. It sounds like that should be updated to something like
>> "no special needs" or "existing tools cover debugging".
>>
>>
>> > Can you say more? I'm guessing just Android, but would be good to
>> confirm.
>> Technically OpenXR (one of the WebXR backends) *does* run on Windows; but
>> I know of no runtimes that expose the extensions we'd need there. So while
>> technically the features are supported on Windows and Android, functionally
>> they will only work on Android.
>>
>> Can you update the chromestatus entry with this info (see the "Platform
>> Support Explanation" field)? Thanks.
>>
>>
>> On Fri, May 30, 2025 at 6:30 AM Mike Taylor <miketa...@chromium.org>
>> wrote:
>>
>>>
>>> On 5/22/25 1:45 PM, Chromestatus wrote:
>>>
>>> Contact emails alcoo...@chromium.org
>>>
>>> Explainer
>>> https://github.com/immersive-web/depth-sensing/blob/main/explainer.md
>>>
>>> Specification https://immersive-web.github.io/depth-sensing
>>>
>>> Design docs
>>>
>>> https://docs.google.com/document/d/1Nx3hCHqq8UZ6E1nxctmkr6BBQKwf3AgIai7WVsQ_nUM/edit?usp=sharing
>>>
>>> Summary
>>>
>>> Exposes several new mechanisms to customize the behavior of the depth
>>> sensing feature within a WebXR session, with the goal of improving the
>>> performance of the generation or consumption of the depth buffer. The key
>>> mechanisms exposed are: the ability to request the raw or smooth depth
>>> buffer, the ability to request that the runtime stop or resume providing
>>> the depth buffer, and the ability to expose a depth buffer that does not
>>> align with the user's view exactly, so that the user agent does not need to
>>> perform unnecessary re-projections every frame.
>>>
>>>
>>> Blink component Blink>WebXR
>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebXR%22>
>>>
>>> TAG review Cumulatively there are three changes represented by this
>>> feature. All of which are small, cannot really feasibly be done in a
>>> different way and went through multiple rounds of cross-vendor discussion
>>> in the Immersive Web Working Group. Several of them have already been
>>> implemented by Meta, who have begun updating several of the well-known
>>> libraries (e.g. THREE.js) to consume this new API shape. Great care was
>>> taken to ensure that existing users of the API can also continue to use the
>>> API as it was originally launched with zero impact from these new features.
>>> They purely provide additive performance improvements to the pages.
>>>
>>> TAG review status Not applicable
>>>
>>> Can you say more why you think a TAG review isn't applicable here? I see
>>> that TAG has reviewed a number of WebXR features in the past:
>>> https://github.com/search?q=repo%3Aw3ctag%2Fdesign-reviews+webxr&type=issues
>>>
>>>
>>> Risks
>>>
>>>
>>> Interoperability and Compatibility
>>>
>>> These features have been designed to work in a backwards compatible way.
>>> Sites have to explicitly opt-in to receive any of this new behavior.
>>>
>>>
>>> *Gecko*: Defer (
>>> https://github.com/mozilla/standards-positions/issues/487)
>>>
>>> *WebKit*: No signal (
>>> https://lists.webkit.org/pipermail/webkit-dev/2021-February/031695.html)
>>>
>>>
>>> Could we file a position request at
>>> https://github.com/WebKit/standards-positions/, and let them know we're
>>> proposing to ship this? Or maybe it makes more sense to add a comment to
>>> https://github.com/WebKit/standards-positions/issues/155 - I'll leave
>>> that up to you.
>>>
>>>
>>> *Web developers*: Strongly positive Many of these changes have been
>>> asked for by other developers
>>>
>>> *Other signals*: Feature changes were developed in collaboration with
>>> Meta in the Immersive Web Working Group to address their needs as well.
>>>
>>> WebView application risks
>>>
>>> Does this intent deprecate or change behavior of existing APIs, such
>>> that it has potentially high risk for Android WebView-based applications?
>>>
>>> None
>>>
>>>
>>> Debuggability
>>>
>>> None
>>>
>>> I would assume remote debugging with DevTools works here, is that
>>> correct?
>>>
>>>
>>>
>>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>>> Linux, ChromeOS, Android, and Android WebView)? No
>>>
>>> Can you say more? I'm guessing just Android, but would be good to
>>> confirm.
>>>
>>>
>>> Is this feature fully tested by web-platform-tests
>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>>> ? Yes
>>>
>>>
>>> https://wpt.fyi/results/webxr/depth-sensing?label=experimental&label=master&aligned
>>>
>>>
>>> Flag name on about://flags webxr-depth-performance
>>>
>>> Finch feature name WebXRDepthPerformance
>>>
>>> Rollout plan Will ship enabled for all users
>>>
>>> Requires code in //chrome? False
>>>
>>> Tracking bug https://bugs.chromium.org/410607163
>>>
>>> Availability expectation Due to hardware restrictions certain features
>>> may only be available on Chrome for the Forseeable future, but the rest are
>>> either already implemented or should be implemented relatively soon by
>>> Meta.
>>>
>>> Adoption expectation THREE.js has already received updates for some of
>>> these features, and I have had developers explicitly ask for the rest of
>>> the features.
>>>
>>> Sample links
>>>
>>> https://immersive-web.github.io/webxr-samples/layers-samples/proj-multiview-occlusion.html
>>>
>>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth-gpu.html
>>>
>>> https://immersive-web.github.io/webxr-samples/proposals/phone-ar-depth.html
>>>
>>> Estimated milestones
>>> Shipping on Android 139
>>>
>>> Anticipated spec changes
>>>
>>> Open questions about a feature may be a source of future web compat or
>>> interop issues. Please list open issues (e.g. links to known github issues
>>> in the project for the feature specification) whose resolution may
>>> introduce web compat/interop risk (e.g., changing to naming or structure of
>>> the API in a non-backward-compatible way).
>>> None
>>>
>>> Link to entry on the Chrome Platform Status
>>> https://chromestatus.com/feature/5074096916004864?gate=5204438167584768
>>>
>>> Links to previous Intent discussions Intent to Prototype:
>>> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/67fd96b4.170a0220.424d3.03b0.GAE%40google.com
>>>
>>>
>>> This intent message was generated by Chrome Platform Status
>>> <https://chromestatus.com>.
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