LGTM3

On Mon, Aug 17, 2026 at 3:55 PM Mike Taylor <[email protected]> wrote:

> LGTM2
> On 8/12/26 3:03 p.m., 'Syed AbuTalib' via blink-dev wrote:
>
> Hey Alex,
>
> Thanks for the speedy review! I see you also handled the API Owners bit
> for me, thanks for taking a look at it : )
>
> Thanks,
> Syed AbuTalib
>
> On Wed, Aug 12, 2026 at 8:32 AM Alex Russell <[email protected]>
> wrote:
>
>> Hey Syed,
>>
>> Those are some big partners! Thanks for letting us know. LGTM1
>>
>> Best,
>>
>> Alex
>>
>> On Monday, August 10, 2026 at 1:05:12 PM UTC-7 [email protected] wrote:
>>
>>> Hey Alex,
>>>
>>> Thanks for taking the time to read my request! Apologies, I had
>>> forgotten to link to the chromestatusentry page, it was on the last line of
>>> the draft and I missed it.
>>>
>>> You are correct that this feature will not appear on iOS. I believed
>>> that not including a milestone number for iOS would suffice, but I can see
>>> how that is still confusing. I have now added a sentence to "Dev trials and
>>> iterate on design" > "Platform support explanation". Please let me know if
>>> there is a better place for this!
>>>
>>> I was initially hesitant about listing the interested partners (they did
>>> not explicitly ask to be named), but currently LG and Samsung are
>>> interested in IAMF decoding for their TVs. For content streaming providers
>>> the main two are Netflix and YouTube.
>>>
>>> Also, I did NOT click the API Owners Draft Intent to Ship email as it
>>> did not appear I could edit any of the prefilled sections (I wanted to
>>> include more information and change the Subject line). I can click Post if
>>> that is the only way to start the API Owners review process.
>>>
>>> Let me know if you have any more questions!
>>>
>>> Thanks,
>>> Syed AbuTalib
>>>
>>> On Mon, Aug 10, 2026 at 11:59 AM Alex Russell <[email protected]>
>>> wrote:
>>>
>>>> Hey Syed,
>>>>
>>>> Sorry for the slow reply. Dan noticed this Intent from the mailing
>>>> list, but also that it wasn't flagged in the API OWNERS review queue in
>>>> chromestatus; perhaps because it didn't link to the feature?:
>>>>
>>>> https://chromestatus.com/feature/5113656292540416?gate=6110241444986880
>>>>
>>>> Jason: do you happen to know why that might have happened in this
>>>> instance?
>>>>
>>>> As for the content of the intent, I'm very excited to see IAMF coming
>>>> to the web platform; thank you for making it happen.
>>>>
>>>> I'm a little confused that the Status entry doesn't flag that we won't
>>>> be able to deliver this feature to Chrome for iOS, given that we're limited
>>>> by Quicktime there, which doesn't have IAMF IIRC?
>>>>
>>>> Also, it's a bit surprising that we don't have any understanding of web
>>>> developer interest noted. Presumably there are partners and publishers that
>>>> are interested in this work. Are we able to either identify them, or have
>>>> them weigh in here or in GitHub as potential adopters? Adding new formats
>>>> to the web is an expensive thing to try to unwind, so it would be good to
>>>> be sure this will be adopted if/when launched.
>>>>
>>>> Best,
>>>>
>>>> Alex
>>>>
>>>> On Wednesday, August 5, 2026 at 2:00:24 PM UTC-7 [email protected]
>>>> wrote:
>>>>
>>>>> Contact emails
>>>>>
>>>>> [email protected], [email protected]
>>>>>
>>>>> Explainer
>>>>>
>>>>> https://github.com/SyedAbuTalib/iamf-explainer/blob/main/explainer.md
>>>>>
>>>>> Specification
>>>>>
>>>>> https://aomediacodec.github.io/iamf/latest-approved.html
>>>>>
>>>>> Design docs
>>>>>
>>>>>
>>>>> https://docs.google.com/document/d/1G4Km3hxEnXonvgiZo7got_DWIatBrpYbyzk3yIpaV6A/edit?usp=sharing&resourcekey=0-rS2fUcQM7tcKNDoQmk7Tmg
>>>>>
>>>>> Summary
>>>>>
>>>>> Adds support for decoding and playing back the Immersive Audio Model
>>>>> and Formats (IAMF) container within HTML media elements via Media Source
>>>>> Extensions (MSE). IAMF is an open, royalty-free spatial audio format that
>>>>> supports channel-based, scene-based, and object-based audio presentations.
>>>>> Supporting this standard allows web developers to deliver consistent,
>>>>> immersive 3D audio experiences across different devices without relying on
>>>>> proprietary formats or managing complex discrete audio channel routing in
>>>>> JavaScript.
>>>>>
>>>>> Blink component
>>>>>
>>>>> Blink>Media>Audio
>>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EMedia%3EAudio%22>
>>>>>
>>>>> Web Feature ID
>>>>>
>>>>> Missing feature
>>>>>
>>>>> Motivation
>>>>>
>>>>> Currently, delivering high-quality, immersive 3D audio on the web
>>>>> relies heavily on proprietary formats (like Dolby Atmos) or complex custom
>>>>> JavaScript audio rendering. IAMF provides a standardized, royalty-free
>>>>> container that allows web developers to deliver rich, consistent spatial
>>>>> audio experiences across devices for use cases like gaming, AR/VR, and
>>>>> streaming media. Adding IAMF support to Chromium's media pipeline aligns
>>>>> with the open web ecosystem and ensures a baseline for spatial audio
>>>>> interoperability.
>>>>>
>>>>> Risks
>>>>>
>>>>> Interoperability and Compatibility
>>>>>
>>>>> Low interoperability risk. IAMF is an open, royalty-free spatial audio
>>>>> format maintained by AOMedia. Initial support in Chromium focuses on IAMF
>>>>> streams backed by the Opus codec in MP4 containers delivered via Media
>>>>> Source Extensions (MSE). Support can be detected by existing web APIs such
>>>>> as canPlayType or media capabilities.
>>>>>
>>>>> Gecko: No signal,
>>>>> https://github.com/mozilla/standards-positions/issues/1437
>>>>>
>>>>> WebKit: No signal,
>>>>> https://github.com/WebKit/standards-positions/issues/700
>>>>>
>>>>> Web developers: No signals, N/A
>>>>>
>>>>> Other signals: Strong interest from external partners.
>>>>>
>>>>> Debuggability
>>>>>
>>>>> Exposed via chrome://media-internals and DevTools Media panel.
>>>>>
>>>>> Will this feature be supported on all six Blink platforms (Windows,
>>>>> Mac, Linux, Chrome OS, Android, and Android WebView)?
>>>>>
>>>>> Yes
>>>>>
>>>>> Supported on all platforms where Chromium media audio decoding is
>>>>> supported.
>>>>>
>>>>> Is this feature fully tested by web-platform-tests
>>>>> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
>>>>> ?
>>>>>
>>>>>
>>>>> https://github.com/web-platform-tests/wpt/blob/master/media-source/mediasource-iamf-playback.html
>>>>>
>>>>>
>>>>> https://wpt.fyi/results/media-source/mediasource-iamf-playback.html?label=experimental&label=master&aligned
>>>>>
>>>>> Flag name on chrome://flags
>>>>>
>>>>> None
>>>>>
>>>>> Finch feature name
>>>>>
>>>>> IamfAudioDecoding
>>>>>
>>>>> Requires code in //chrome?
>>>>>
>>>>> False
>>>>>
>>>>> Tracking bug
>>>>>
>>>>> https://crbug.com/535279329
>>>>>
>>>>> Estimated milestones
>>>>>
>>>>> Shipping on desktop 153
>>>>>
>>>>> Shipping on Android 153
>>>>>
>>>>> Shipping on WebView 153
>>>>>
>>>>> Requesting approval to ship?
>>>>>
>>>>> Yes.
>>>>>
>>>>> --
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