LGTM2. I think you already filled out the Adoption gate, but can you also 
request review (or NA) for it as well

On Wednesday, September 23, 2026 at 10:59:26 AM UTC-4 Rick Byers wrote:

> Seems like a minor (low-risk) but valuable change to me. LGTM1
>
> On Mon, Sep 21, 2026 at 1:21 PM 'Corentin Wallez' via blink-dev <
> [email protected]> wrote:
>
>> Hey Alex,
>>
>> Correct! It would improve the compression fidelity of these formats (so 
>> only the loss from the format is there, not the loss from resizing), which 
>> will allow uses in more places, resulting in GPU memory gains. (most 
>> commonly 4x, up to 16x).
>>
>> Cheers,
>>
>> Corentin
>>
>> On Mon, Sep 21, 2026 at 8:48 PM Alex Russell <[email protected]> 
>> wrote:
>>
>>> Hey Corentin,
>>>
>>> For those of us who are not in the WebGPU head-space all day, is it fair 
>>> to summarize this feature as improving memory use and compression fidelity 
>>> for certain GPU image formats?
>>>
>>> Best,
>>>
>>> Alex
>>>
>>> On Friday, September 18, 2026 at 9:43:05 AM UTC-7 Chromestatus wrote:
>>>
>>>> *Contact emails*
>>>> [email protected]
>>>>
>>>> *Explainer*
>>>>
>>>> https://gpuweb.github.io/gpuweb/#dom-gpufeaturename-texture-compression-unaligned
>>>>
>>>> *Specification*
>>>>
>>>> https://gpuweb.github.io/gpuweb/#dom-gpufeaturename-texture-compression-unaligned
>>>>  
>>>>
>>>> *Summary*
>>>> Compressed texture (using the BC, ETC or ASTC formats) in unextended 
>>>> WebGPU must have a size that's a multiple of the block size (4x4 or up to 
>>>> 12x12). This is very constraining when compressing arbitrary images as a 
>>>> resizing step must happen which looses high-frequency information. Most 
>>>> hardware supports compressed textures with partial blocks at the border 
>>>> such that the textures can have any size, removing this issue. 
>>>>
>>>> *Blink component*
>>>> Blink>WebGPU 
>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>>
>>>> *Web Feature ID*
>>>> webgpu <https://webstatus.dev/features/webgpu> 
>>>>
>>>> *Motivation*
>>>> Compressed texture (using the BC, ETC or ASTC formats) in unextended 
>>>> WebGPU must have a size that's a multiple of the block size (4x4 or up to 
>>>> 12x12). This is very constraining when compressing arbitrary images as a 
>>>> resizing step must happen which looses high-frequency information. Most 
>>>> hardware supports compressed textures with partial blocks at the border 
>>>> such that the textures can have any size, removing this issue. 
>>>>
>>>> *Initial public proposal*
>>>> https://github.com/gpuweb/gpuweb/issues/2006
>>>>
>>>> *TAG review*
>>>> *No information provided* 
>>>>
>>>> *TAG review status*
>>>> Not applicable
>>>>
>>>> *Goals for experimentation*
>>>> None 
>>>>
>>>> *Risks*
>>>>
>>>>
>>>> *Interoperability and Compatibility*
>>>> This feature has been approved in W3C GPU for the Web WG meetings 
>>>> including participants from Safari and Firefox. 
>>>>
>>>> *Gecko*: No signal (https://github.com/gpuweb/gpuweb/pull/6312) 
>>>> Implementation 
>>>> is ongoing https://github.com/gfx-rs/wgpu/pull/10247 Feedback 
>>>> indicated via WebGPU standardization process.
>>>>
>>>> *WebKit*: Positive (https://github.com/gpuweb/gpuweb/pull/6312) 
>>>> Specification 
>>>> approval constitutes a positive signal, per 
>>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>>>
>>>> *Web developers*: Positive (
>>>> https://github.com/gpuweb/gpuweb/issues/2006#issuecomment-2910632703) 
>>>> Bevy, 
>>>> Unity, Spark.js positive about this feature.
>>>>
>>>> *Other signals*:
>>>>
>>>> *WebView application risks*
>>>>
>>>> Does this intent deprecate or change behavior of existing APIs, such 
>>>> that it has potentially high risk for Android WebView-based applications? 
>>>> *No information provided* 
>>>>
>>>>
>>>> *Debuggability*
>>>> *No information provided* 
>>>>
>>>> *Will this feature be supported on all six Blink platforms (Windows, 
>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>> Yes 
>>>> All platforms have support, where hardware support is available. 
>>>>
>>>> *Is this feature fully tested by web-platform-tests 
>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>> Yes 
>>>> WebGPU/WGSL have a conformance test suite (
>>>> https://github.com/gpuweb/cts) that is regularly pulled into Chromium 
>>>> and part of the testing of Dawn/Tint in Chromium. While the CTS can be 
>>>> embedded in WPT, the WebGPU team opted to keep it separate in Chromium 
>>>> testing to use a customized harness for robustness and performance.
>>>>
>>>> *Flag name on about://flags*
>>>> *No information provided* 
>>>>
>>>> *Finch feature name*
>>>> WebGPUEnabledEnabledToggles 
>>>>
>>>> *Rollout plan*
>>>> Will ship enabled for all users
>>>>
>>>> *Requires code in //chrome?*
>>>> False
>>>>
>>>> *Tracking bug*
>>>> https://crbug.com/528245806
>>>>
>>>> *Estimated milestones*
>>>>
>>>> No milestones specified
>>>>
>>>>
>>>> *Anticipated spec changes*
>>>>
>>>> Open questions about a feature may be a source of future web compat or 
>>>> interop issues. Please list open issues (e.g. links to known github issues 
>>>> in the project for the feature specification) whose resolution may 
>>>> introduce web compat/interop risk (e.g., changing to naming or structure 
>>>> of 
>>>> the API in a non-backward-compatible way). 
>>>> *No information provided*
>>>>
>>>> *Link to entry on the Chrome Platform Status*
>>>> https://chromestatus.com/feature/5080544005193728?gate=6068538249969664
>>>>
>>>> This intent message was generated by Chrome Platform Status 
>>>> <https://chromestatus.com>. 
>>>>
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>>
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