If an app version has a graphics app,
the path of the graphics app is passed to GUIs in
RESULT::graphics_exec_path.

This is used by the BOINC Manager (which shows a "Show Graphics" button
for tasks with a graphics app)
and by the BOINC screensaver (which runs graphics apps in full-screen mode
by passing them the --full_screen flag).

This mechanism could (and probably should) be used on Android.
If a task has a graphics app, the GUI should show a "Show Graphics"
button which, when pressed, launches the graphics app.

-- David

On 01-Oct-2013 8:01 PM, Carl Christensen wrote:
losing the transfers looks fine to me.

I'd like to jump in with a new question - I'm working on an Android/BOINC app
for the Quake-Catcher Network -- just monitors the built-in device
accelerometer when the device is charging & "at rest".  Should be very low
CPU.

I'm thinking of porting my OpenGL graphics over into a separate graphics app,
that people can run to see the xyz plots of the accelerometer (maybe leave it
on as a screen saver).  I think it should be possible ie just access the
shared memory from my separate graphics program and see the plots (kind of
like how BOINC does it anyway, e.g. separate program).

Has anybody tried this yet ie a separate graphics app?
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