Hi, A similar license applies for QT code, if you link it you can comply with LGPL, if you include it, and if you change it, you need to comply with the commercial license, or to release your source code.
Basically linking a GPL code is fine as soon as you don't have the real source in your source tree. (This should be the Debian interpretation of the License). About the bad faith people presumed, I guess the case of bad faith can be excluded. A bad user wouldn't ever had sent the mail in the first place (just made the code download and use boinc in the background). the bad faith can be solved by allowing the user choose if install boinc or not, and allow him to choose which projects crunch (and not with some hidden combo boxes, but with real explanations, not in the advertisment style) But this is just my opinion. Cheers, G. >Berkeley's interpretation has been that if the executables are separate or >are linked with BOINC libraries (either shared or static) then there is no >requirement to provide source for anything excepted the BOINC components. >FSF's interpretation differs, but Berkeley still holds the copyright to >BOINC. > >I'd suggest anyone planning something like that bring the idea before the >PMC before they put much time into it. > >On Mon, Aug 24, 2015 at 9:08 AM, Henri Heinonen <henri.heinonen at gmail.com> >wrote: > >> 2015-08-24 19:06 GMT+03:00 Eric J Korpela <korpela at ssl.berkeley.edu>: >> >>> With or without the knowledge of the people that download the game? >>> >> >> With. >> >> >>> Anyone distributing BOINC must also provide the source code used to build >>> it. Depending on their lawyer's reading of the LGPL and how BOINC is >>> linked into the game, they may also be required to distribute the source >>> code to the game. >>> >> >> Ok. That might cause troubles. :( >> >> Henri. >> _______________________________________________ boinc_dev mailing list [email protected] http://lists.ssl.berkeley.edu/mailman/listinfo/boinc_dev To unsubscribe, visit the above URL and (near bottom of page) enter your email address.
