> > Sometimes you want your events to be called > instantaneously (clear > paintdevice before drawing on it) and sometimes you > will want to catch and > forward them elsewhere (i.e. keystrokes). You need > both.
I guess what I am trying to say is that I'd prefer a single underlying event generation/dispatching mechanism. You could have both (instaneous and asynch behaviors) with just one underlying mechanism. If we are to use threads then the instant event would be emulated by waiting on the completion. If we are to use single-thread message pumps (like Win32), the asynch event would be emulated by a post function. If we select the first option, the gui library must be thread safe. Eugene __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost