"Brock Peabody" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] > > On Behalf Of Gregory Colvin > > Sent: Tuesday, July 29, 2003 1:15 PM > > To: Boost mailing list > > Subject: Re: [boost] Re: GUI/GDI template library > > > > On Tuesday, Jul 29, 2003, at 12:25 America/Denver, Brock Peabody > wrote: > > ... > > > I don't think custom resource files would be any easier to edit that > > > inline C++ code. I think they would be much less easy to edit and > > > read. > > > > It's been a few years, but the last time I was writing a GUI > application > > for an international market the shops in Japan, Korea, and Ireland > that > > we paid to localize the application required platform-native resource > > files as their starting point. Neither custom resources nor C++ code > > would have been acceptable. And before that, when I was at XVT, we > put > > a lot of work into supporting native resource files in our portable > GUI > > toolkit. > > > > It might not be too hard to make the GUI objects 'serialize' themselves > into a native resource file but this would be useless without something > to convert a resource file back into C++ code. Something like this > could be written on top of a pure C++ solution with the help of a > serialization library. >
Sure, but this can be kind of simple c++ or even c code. Alternatively very important is possibility to load resources in runtime, possibly this can help to solve localization issues. regards, bohdan _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost