David B. Held wrote:

[...]

> To bring a bit of sobering reality to the project, I would suggest
> picking a simple, even trivial target project (like displaying some
> trivial dialog box).

This is exactly what I wanted first: a project based on portable rectangles,
windows, stylish frames, menus, fonts & events.  Thanks for confirming.

> Then create enough of a framework to make it
> work on Win32 and X (whichever X interface/toolkit you like best).
> Maybe seeing the code required to do that, and trying out different
> approaches will give you a better idea of how to formulate your
> interface.  It should be small enough so that you can write two or
> three different versions using the major conflicting design tradeoffs.
> Obviously, you won't be able to generalize all the properties of the
> resulting library, but maybe you'll get a healthy respect for some
> of the issues involved.

Obviously this is going to cut some jobs if it works efficiently :|



Philippe



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