Steve Sloan wrote: > >> No more! I found the magic word that I had to utter! >> >> The spell is >> >> glEnable(GL_DEPTH_TEST); > > Whoops! I never even thought of that! > I _said_ I was a newbie! :-)
The problem is that the tutorial explains how to draw a (rotated, isolated) face, and then when it gets to polygons it never mentions that this is required. Alberto Monteiro _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l