Steve Sloan  wrote:
>
>> No more! I found the magic word that I had to utter!
>>
>> The spell is
>>
>>   glEnable(GL_DEPTH_TEST);
>
> Whoops! I never even thought of that!
>
I _said_ I was a newbie! :-)

The problem is that the tutorial explains how to draw a (rotated,
isolated) face, and then when it gets to polygons it never
mentions that this is required.

Alberto Monteiro

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