Some of his homegrown spells are just other cards renamed.  There are a few 
neat ones among them, but he crosses up on when things should be an instant and 
when they should be sorceries a few times.  There are also a few that are just 
strictly better or worse versions of other cards, which is kinda meh IMO.

The "repeat" mechanic is neat.  This is one I'd love to see; the arguments 
alone of whether or not it's better than storm would be worth the price of 
admission.  :)

"Stall" is...OK.  I think it would probably be better on big fatties for the 
Timmies rather than on weenies.  A 2/2 flyer for one mana is ridiculously 
cheap, true, and it *would* allow for a number of quick flying beats by turn 
three, but if it doesn't come out turn one, it's practically useless.

A few of his decisions are puzzling; a pumpable 1/1 for one mana?  And it's 
common?  It's better than Nantuko Shade!  

OTOH, his costless splice spells are decent; the black one in particular is 
cool.  Pit's Pull could rock, and the lands that allow you to choose depletion 
or pain are neat, though maybe a bit powerful; I mean, Starlit Lake would allow 
you to play Lightning Angel on turn 2 in Extended; that's strong stuff and well 
worth 2 damage!

The goblin Spikes would make in their pants over Tar-Lan Palace, I think.  :)

Overall, despite any criticisms I may have made, it's not a bad effort.  He 
managed to get a little in there for Johnny, Timmy and Spike, which is good.

Jim
I believe in the heart of the cards Maru

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