Some of his homegrown spells are just other cards renamed. There are a few neat ones among them, but he crosses up on when things should be an instant and when they should be sorceries a few times. There are also a few that are just strictly better or worse versions of other cards, which is kinda meh IMO.
The "repeat" mechanic is neat. This is one I'd love to see; the arguments alone of whether or not it's better than storm would be worth the price of admission. :) "Stall" is...OK. I think it would probably be better on big fatties for the Timmies rather than on weenies. A 2/2 flyer for one mana is ridiculously cheap, true, and it *would* allow for a number of quick flying beats by turn three, but if it doesn't come out turn one, it's practically useless. A few of his decisions are puzzling; a pumpable 1/1 for one mana? And it's common? It's better than Nantuko Shade! OTOH, his costless splice spells are decent; the black one in particular is cool. Pit's Pull could rock, and the lands that allow you to choose depletion or pain are neat, though maybe a bit powerful; I mean, Starlit Lake would allow you to play Lightning Angel on turn 2 in Extended; that's strong stuff and well worth 2 damage! The goblin Spikes would make in their pants over Tar-Lan Palace, I think. :) Overall, despite any criticisms I may have made, it's not a bad effort. He managed to get a little in there for Johnny, Timmy and Spike, which is good. Jim I believe in the heart of the cards Maru _______________________________________________ Join Excite! - http://www.excite.com The most personalized portal on the Web! _______________________________________________ http://www.mccmedia.com/mailman/listinfo/brin-l