Here's my thoughts on refereed ultimate as played at the Rylands this
past weekend.  Take it or leave it. :-)

Firstly, a massive thank you to everyone involved, particularly the
referees who had a difficult (maybe impossible) job, took a lot of
flak, an dealt with it all in a very professional manner.  It is
obvious they had been trained, they had practiced and the tournament
had a very professional feel to it; whistle blowers, timekeepers and
scorekeepers were all there, so it was more like a world championships
than a pickup tournament.

It was a *lot* of fun.  Everyone who was there played it in a very
friendly manner; there was plenty of deliberate fouling between
friends and even people who didn't know each other, yet there was
nothing aggro going on at all.  Most teams were having a good laugh at
the opportunity to play ultimate in an entirely new way, and it was
very good natured. In normal ultimate every player is a referee, so it
was nice to be able to do two things differently this weekend; 1) not
have to think about the rules for once (if you did something wrong
then the ref would blow, right?), and 2) try to gain whatever
advantages you can against a ref that you can't against another person
(i.e. cheat).  If the idea of cheating sounds abhorrent then please
bear with me while I explain...

I don't think, nor have ever thought, that fully refereed ultimate can
replace ultimate in the same manner it is played now.  My objective
for the weekend was to see exactly how easy it was to cheat and get
away with it, and to find the level of contact that was acceptable to
the refs.  It soon became obvious that when the disc moved quickly it
was far easier to foul on the mark without being seen; this resulted
in fouls on throws that resulted in turnovers which wouldn't have
occurred in a normal game of ultimate: advantage defence.  When the
disc moved slowly (such as swings, dumps etc with few players behind
the disc) the refs had a better view of the action and even small
infractions (disc space seemed a common one) were harshly punished
compared to normal ultimate (mlu: 2 "disc space" calls = sending off;
ultimate: 2 "disc space" calls = foul, reset stall): advantage
offence.  Having said that, it was far easier to get away with fouls
on the mark at the start of the count before the refs got into
position; one quick foul then step away while the player on the disc
appeals to the ref.  There was a lot of appealing for decisions, a lot
more than I expected, and the refs didn't really know how to deal with
it - they were very tentative sometimes which made it difficult to
play to the whistle, as sometimes the whistle stopped play and
sometimes it didn't.  Sometimes fouls, strips, etc were given when
they weren't and vice versa, but that kind of thing will probably even
out over the course of a game. The refs stalled far too slowly and let
lots of rather blatant travels (particularly changing direction on
catches) go: advantage offence.  They were also far too harsh on
incidental contact, particularly on contested under cuts: again,
advantage offence.  If fouling on the mark wasn't seen then breaking
the mark became quite a dangerous option; teams seemed very cagey
about breaking marks aggressively because small contact that might not
be seen by the ref, and a lot of throws resulted in turns that would
have been called back in ultimate.

As for how the games played vs ultimate, it was quite different.  The
rules for OB pulls and offsides are absolutely brilliant and should be
used in ultimate; virtually no teams were offside compared to in a
normal game of ultimate when almost every pull has someone offside on
O or D.  New discs were provided whenever the disc went out of bounds,
and the O had only 7 seconds to get the disc in play following a turn,
which resulted in a lot less downtime during points, which was great
and kept the games fast. Because breaking the mark was a lot more
risky, offence was a lot more cagey and generally involved swinging
the disc a lot until a good deep threat became available.  Any dodgy
throws deep usually resulted in turnovers because it was too difficult
to pull the disc down in a crowd when you're being fouled, and too
hard for the refs to see it.  Its also a lot harder to get open when
someone is holding your arm :-)

I'd like to see this become an annual event: All-Star Refereed
Ultimate.  I don't think it will ever replace ultimate so you can stop
panicking, but it was a lot of fun.  I would like to see the rules
become streamlined (I don't think there is a need for two types of
fouls, and a whistle should always stop play) and think they should
mimic the rules of ultimate more closely (things like holding
someone's arm while they're cutting or in the stack should be dealt
with more harshly, while minor infractions such as disc space and
double teaming needs to be made less harsh).  The refs could make
their own lives easier by being harsh on anyone who argues with them,
rather than being bullied (as happened a little during the first North
v Midlands game when we spent half the time with both teams shouting
at the refs).  There should also be a points cap, and the time that
the first half runs over should be taken from the second half (if
there are ten seconds on the clock when the point starts and the point
lasts 3 minutes of game time, then the second half should be 3 mins
shorter); some of the games were really long.  I did enjoy the long
gap between games though, having one game off meant having a 2 1/2 hr
break, which was the kind of thing you usually only get at big
international tournaments.

I think that having referees can stop people cheating in the same way
that they can in self-refereed ultimate, but it just opens up new ways
for those people to cheat when the ref's back is turned (3-4 refs on
one pitch can't see everything), and of course they will miss things
that happen that are blatant to both players (such as contact on the
mark or strips).  Conclusion: referees should not be used in ultimate;
but refereed ultimate makes for a very enjoyable weekend. :-)  Thanks
again to those who made it happen.

Brummie

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