On Tue, Jul 16, 2013 at 10:45 AM, Christopher Sean Morrison <[email protected]> wrote: > On Jul 16, 2013, at 11:14 AM, Bryan Bishop wrote: > On Tue, Jul 16, 2013 at 10:08 AM, Tom Browder <[email protected]> wrote: ... >> My question: is there ONE source (book or paper) that is recommended >> for a intro to NURBS as they are being used (or planned to be used) ... > This is often cited as being instrumental: ... > That is certainly the canon book for understanding the mathematical > underpinnings of what NURBS are, effective and descriptive mathematical ... > However, I think it's about as useful an introduction to implementing NURBS > support for a solid modeling CAD system as reading The Joy of Cooking is for > running a restaurant. Sure, keep it handy and reference it often, but how
I just found this reference on O'Reilly's Safari: An Introduction to NURBS By: David F. Rogers Publisher: Morgan Kaufmann Pub. Date: July 21, 2000 Print ISBN-13: 978-1-55860-669-2 Print ISBN-10: 1-55860-669-6 Web ISBN-13: 978-0-08-050920-4 Pages in Print Edition: 344 And its overview: The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces. Beginning with Bézier curves, the book develops a lucid explanation of NURBS curves, then does the same for surfaces, consistently stressing important shape design properties and the capabilities of each curve and surface type. Throughout, it relies heavily on illustrations and fully worked examples that will help you grasp key NURBS concepts and deftly apply them in your work. Supplementing the lucid, point-by-point instructions are illuminating accounts of the history of NURBS, written by some of its most prominent figures. Whether you write your own code or simply want deeper insight into how your computer graphics application works, An Introduction to NURBS will enhance and extend your knowledge to a degree unmatched by any other resource. * Presents vital information with applications in many different areas: CAD, scientific visualization, animation, computer games, and more. * Facilitates accessiblity to anyone with a knowledge of first-year undergraduate mathematics. * Details specific NURBS-based techniques, including making cusps with B-spline curves and conic sections with rational B-spline curves. * Presents all important algorithms in easy-to-read pseudocode-useful for both implementing them and understanding how they work. * Provides C-code implementations of worked examples at http://www.mkp.com/nurbs. * Includes complete references to additional NURBS resources. Since I have access to it, it looks like a reasonable start. Thanks for all inputs. Best, -Tom ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
