On 6/11/05, Rod Roark <[EMAIL PROTECTED]> wrote: > On Friday 10 June 2005 05:50 am, �ystein O Johansen wrote:
> > I assume the problem lies with the weights file. How would > one go about making a better one? > The biggest problem I see is where to bootstrap from. For the more typical style of play, Tesauro pub_eval plays surprisingly well - where I define well as "rollouts based on play are better than evaluations" - which means you can incrementally improve your evaluations, which is basically what I did starting from gnubg 0.0. Now, can you write a (simple?) playing strategy which plays this position (both sides) that will not contain too many horrible/obvious mistakes - i.e such a strategy that we can get meaningful rollouts from? -Joseph > -- Rod _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
