On 6/11/05, Rod Roark <[EMAIL PROTECTED]> wrote:
> On Friday 10 June 2005 05:50 am, �ystein O Johansen wrote:

> 
> I assume the problem lies with the weights file.  How would
> one go about making a better one?
> 

The biggest problem I see is where to bootstrap from. For the more
typical style of play, Tesauro pub_eval plays surprisingly well -
where I define well as "rollouts based on play are better than
evaluations" - which means you can incrementally improve your
evaluations, which is basically what I did starting from gnubg 0.0.

Now, can you write a (simple?) playing strategy which plays this
position (both sides) that will not contain too many horrible/obvious
mistakes - i.e such a strategy that we can get meaningful rollouts
from?

-Joseph

> -- Rod


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