Hi,

I've made a patch that use gdk_pixbuf to read the 3d board textures,
instead of the LoadDIBTexture routines. It should simplify a bit.

However.... I've not commited this code to the cvs yet, since I'm
experiencing some crashes here.

Can anyone test this patch, and see if it works. If it doesn't please
find the bugs :-o

-Øystein

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