----- Forwarded message from Michael Schmidt <[EMAIL PROTECTED]> -----

From: Michael Schmidt <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Fwd: your game as 2-/multi-player in the messenger
Date: Fri, 9 Nov 2007 23:26:00 +0100

---------- Forwarded message ----------
From: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 09.11.2007 23:23
Subject: your game as 2-/multi-player in the messenger


---------- Weitergeleitete Nachricht ----------
From: "Michael Schmidt" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Date: Fri, 9 Nov 2007 23:23:33 +0100
Subject: your game as 2-/multi-player in the messenger
Hello

I write to you because of your open source game, want to know, if it
could develop, that it is a 2-player game or even multi-player game.

Then I want to ask, if you can build it into this serverless Instant Messenger:
In the personal chat window, there could be a button to launch your
application for the two persons/friends chatting (so your game might
have different language as c++/Qt):

http://retroshare.sf.net

Though the messenger is serverless, the IP of the friend is found
every session again, even if dynamically changed, because a
Distributed hash Table has been build in.

So for a 2-Player variante it might be interesting?

Thanks for a feedback, if you can developt it so, to get the IP of a
two player version over this communication layer of the messenger.
Kind regards Mike


----- End forwarded message -----

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