----- Forwarded message from Michael Schmidt <[EMAIL PROTECTED]> -----
From: Michael Schmidt <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Fwd: your game as 2-/multi-player in the messenger Date: Fri, 9 Nov 2007 23:26:00 +0100 ---------- Forwarded message ---------- From: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Date: 09.11.2007 23:23 Subject: your game as 2-/multi-player in the messenger ---------- Weitergeleitete Nachricht ---------- From: "Michael Schmidt" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Date: Fri, 9 Nov 2007 23:23:33 +0100 Subject: your game as 2-/multi-player in the messenger Hello I write to you because of your open source game, want to know, if it could develop, that it is a 2-player game or even multi-player game. Then I want to ask, if you can build it into this serverless Instant Messenger: In the personal chat window, there could be a button to launch your application for the two persons/friends chatting (so your game might have different language as c++/Qt): http://retroshare.sf.net Though the messenger is serverless, the IP of the friend is found every session again, even if dynamically changed, because a Distributed hash Table has been build in. So for a 2-Player variante it might be interesting? Thanks for a feedback, if you can developt it so, to get the IP of a two player version over this communication layer of the messenger. Kind regards Mike ----- End forwarded message ----- -- achim mueller, ederweg 3, D-48431 rheine +49 (0)5971 83767, +49 (0)163 8458340 ------------------------------------------------- pgp/gnupg key: 1024D/5DF3A722 (wwwkeys.de.pgp.net) _______________________________________________ Bug-gnubg mailing list Bug-gnubg@gnu.org http://lists.gnu.org/mailman/listinfo/bug-gnubg