Since backgammon pieces don't come back from the dead, a system with
plentiful memory will have a set of nets for
one-side-has-1-checker, one-side-has-2-checkers, etc/ That will help a lots
of those boundary (but relatively rare) situations.

Another possible approach in that direction is to have a
per-remaining-checkers setting for move filters.

-Joseph

On 18 February 2018 at 11:37, Philippe Michel <[email protected]>
wrote:

> On Sat, Feb 17, 2018 at 02:09:33PM +0100, Øystein Schønning-Johansen wrote:
>
> > So.... the conclusion must be that there is something funny with the
> > movefilters. Don't know what.
>
> 0-ply evaluates the resulting positions quite haphazardly and there is
> only one move with 24/19 if the first eight choices. The wider filter
> gets three more and these four get the top spots at 2-ply. This is
> better but there are still a few reasonable 24/19 plays missing.
>
> The 0-ply evaluations of the next roll position are probably rather poor
> as well since the 2-ply equities of these moves are much more dispersed
> than they should. 3-ply is better and 4-ply seems right, with all the
> plays breaking the 24 point sensibly in a 0.02 interval.
>
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