> > FAIL: vegas, constant, 1d, result[0] (1.0033444816053507 observed vs 1 > > expected) [901] > > FAIL: vegas, constant, 1d, result[1] (1.0033444816053507 observed vs 1 > > expected) [903] > > FAIL: vegas, constant, 1d, result[2] (1.0033444816053507 observed vs 1 > > expected) [905] > > Thanks for the bug report. I don't have any explanation for it, the > same code works fine on GNU/Linux.
Perhaps your FPU is in a non-standard rounding or precision mode? I've played a lot of games fine-tuning Valgrind's FP emulation on GSL, and have seen similar failures (not necessarily these particular failures) as a result of messing with such settings. J _______________________________________________ Bug-gsl mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gsl
