Julian Seward writes:
 > Perhaps your FPU is in a non-standard rounding or precision mode?
 > I've played a lot of games fine-tuning Valgrind's FP emulation on
 > GSL, and have seen similar failures (not necessarily these particular
 > failures) as a result of messing with such settings.

A good point, but I think it would fail on tests in other directories
as well in that case.  Even setting the FPU in single precision I
can't get such a large error, so I tend to suspect a bug in the Mingw
compiler.

-- 
Brian Gough

Network Theory Ltd,
Publishing Free Software Manuals --- http://www.network-theory.co.uk/


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