Follow-up Comment #10, bug #15757 (project make): It's a long shot and Paul's method looks like a more constructive way of progressing but I just thought I'd mention bug #15534. There, make got confused by an apparent inode number collision, caused by only considering the bottom 32 bits of the 64 bit inode number. Some versions of Solaris might use 64 inode numbers and, the bigger the build, the more likely you are to see a collision. The bug's fixed in CVS, so it'd be a relatively easy one to eliminate.
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