so technically im gonna im gonna deal with lots and lots of objects, 
dynamically added and removed from the vector. so i think we agree on vector of 
pointer :)

but i also notice the not deleted object matter. so if i remove the object from 
the vector, i have to call destructor for this object? what happened if i just 
let it go (not calling the destructor)? will the memory remain occupied?


thanks in advance :)

--- On Mon, 4/20/09, Tyler Littlefield <[email protected]> wrote:
From: Tyler Littlefield <[email protected]>
Subject: Re: [c-prog] vector of pointer
To: [email protected]
Date: Monday, April 20, 2009, 11:28 AM











    
            
            


      
      >This is C++, not C.

I understand that. And the methods for passing an object to a function are 
still the same. One pointer means one cycle to push it on the stack. A larger 
object means a lot more cycles.



Thanks,

Tyler Littlefield

Web: tysdomain.com

email: ty...@tysdomain. com

My programs don't have bugs, they're called randomly added features.



----- Original Message ----- 

  From: Paul Herring 

  To: c-p...@yahoogroups. com 

  Sent: Monday, April 20, 2009 9:25 AM

  Subject: Re: [c-prog] vector of pointer



On Mon, Apr 20, 2009 at 4:22 PM, Tyler Littlefield <ty...@tysdomain. com> wrote:

  > I would use pointers, it's easier to pass in one function call rather than 
passing an object of what ever size.



This is C++, not C.



-- 

  PJH



http://shabbleland. myminicity. com/ind

  http://www.chavgang s.com/register. php?referer= 9375



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