--- In [email protected], "mikejd42" <mikej...@...> wrote:
>
> --- In [email protected], "John Matthews" <jm5678@> wrote:
> >
> >     newPixel = (pixel1 + pixel2) / 2;
> >
> instead of the "/2" use " >> 1" its faster with less overhead.

The compiler will generate code that effectively does >>1 to implement the /2 
(if it doesn't then time to change compilers). So I would argue that it's 
better to write it as /2 because logically that's what you want to do.

Reply via email to