--- In [email protected], Thomas Hruska <thru...@...> wrote:
>
> 
> I'm not sure, but when working with 3D, it is best to stick to 3D - you 
> can supposedly simulate 2D sprites in 3D by taking two triangles to make 
> a square/rectangle and then putting the texture on that.  I digress.  A 
> quick Google search turned up:
> 
> http://www.c-sharpcorner.com/UploadFile/jeradus/OpenGLBasics11172005014307AM/OpenGLBasics.aspx
> 
> While that is for C#, it should be easy to translate to C/C++.
> 
> -- 
> Thomas Hruska
> CubicleSoft President
> Ph: 517-803-4197
> 
> *NEW* MyTaskFocus 1.1
> Get on task.  Stay on task.
> 
> http://www.CubicleSoft.com/MyTaskFocus/
>

Yes, tell my professor that.  We have to implement our own line drawing, etc 
routines.  All I can do is draw a dot (not a vertex), and I can't even do that.



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