--- In [email protected], Thomas Hruska <thru...@...> wrote: > > > I'm not sure, but when working with 3D, it is best to stick to 3D - you > can supposedly simulate 2D sprites in 3D by taking two triangles to make > a square/rectangle and then putting the texture on that. I digress. A > quick Google search turned up: > > http://www.c-sharpcorner.com/UploadFile/jeradus/OpenGLBasics11172005014307AM/OpenGLBasics.aspx > > While that is for C#, it should be easy to translate to C/C++. > > -- > Thomas Hruska > CubicleSoft President > Ph: 517-803-4197 > > *NEW* MyTaskFocus 1.1 > Get on task. Stay on task. > > http://www.CubicleSoft.com/MyTaskFocus/ >
Yes, tell my professor that. We have to implement our own line drawing, etc routines. All I can do is draw a dot (not a vertex), and I can't even do that.
