You could use GL_POINTS for points and use an orthographic frustum for 2D.


--- On Mon, 3/15/10, Jimmy Johnson <[email protected]> wrote:

From: Jimmy Johnson <[email protected]>
Subject: [c-prog] Re: Off topic but need help with openGL in C/C++
To: [email protected]
Date: Monday, March 15, 2010, 11:33 AM







 



  


    
      
      
      



--- In c-p...@yahoogroups. com, Thomas Hruska <thru...@... > wrote:

>

> 

> I'm not sure, but when working with 3D, it is best to stick to 3D - you 

> can supposedly simulate 2D sprites in 3D by taking two triangles to make 

> a square/rectangle and then putting the texture on that.  I digress.  A 

> quick Google search turned up:

> 

> http://www.c- sharpcorner. com/UploadFile/ jeradus/OpenGLBa sics111720050143 
> 07AM/OpenGLBasic s.aspx

> 

> While that is for C#, it should be easy to translate to C/C++.

> 

> -- 

> Thomas Hruska

> CubicleSoft President

> Ph: 517-803-4197

> 

> *NEW* MyTaskFocus 1.1

> Get on task.  Stay on task.

> 

> http://www.CubicleS oft.com/MyTaskFo cus/

>



Yes, tell my professor that.  We have to implement our own line drawing, etc 
routines.  All I can do is draw a dot (not a vertex), and I can't even do that.





    
     

    
    


 



  






      

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